Adjusted Game Panel Health HUD

This commit is contained in:
2025-01-04 21:36:05 -05:00
parent d9fc7760a2
commit 32b2dd7a33
4 changed files with 15 additions and 8 deletions
@@ -10,9 +10,9 @@ Starting PMCS On/Off = false
## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
# Setting type: Double
# Default value: 0.3
# Default value: 0.6
# Acceptable value range: From 0 to 1.5
Pmc difficulty = 0.3
Pmc difficulty = 0.6
## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
# Setting type: Double
@@ -172,9 +172,9 @@ zombiesEnabled On/Off = false
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
# Setting type: Double
# Default value: 0.5
# Default value: 0.3
# Acceptable value range: From 0 to 1
ScavWaveDistribution = 0.5
ScavWaveDistribution = 0.3
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
# Setting type: Double
@@ -184,9 +184,9 @@ PmcWaveDistribution = 0.8
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double
# Default value: 1
# Default value: 0.5
# Acceptable value range: From 0 to 10
ScavWaveQuantity = 1
ScavWaveQuantity = 0.5
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double