Archived
Added Missing Configs for Mods
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## Settings file was created by plugin GamePanelHUDHit v3.2.0
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## Plugin GUID: com.kmyuhkyuk.GamePanelHUDHit
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[Animation Speed Settings]
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Hit Active Speed = 1
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Hit End Wait Speed = 1
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Hit Dead Wait Speed = 1
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[Direction Rate Settings]
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## When Hit Direction < -0.5 Active Hit Left
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# Setting type: Single
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# Default value: -0.5
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# Acceptable value range: From -1 to 1
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Hit Left = -0.5
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## When Hit Direction > 0.5 Active Hit Right
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From -1 to 1
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Hit Right = 0.5
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[Font Styles Settings]
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# Setting type: FontStyles
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# Default value: Normal
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# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Damage = Normal
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# Setting type: FontStyles
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# Default value: Normal
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# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Armor Damage = Normal
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[Hit Color Settings]
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# Setting type: Color
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# Default value: FFFFFFFF
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Damage = FFFFFFFF
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# Setting type: Color
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# Default value: 0080CCFF
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Armor Damage = 0080CCFF
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# Setting type: Color
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# Default value: FF0000FF
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Dead = FF0000FF
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# Setting type: Color
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# Default value: FF4C00FF
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Head = FF4C00FF
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# Setting type: Color
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# Default value: FF0000FF
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Damage Info = FF0000FF
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# Setting type: Color
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# Default value: 0080CCFF
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Armor Damage Info = 0080CCFF
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[Main Settings]
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# Setting type: String
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# Default value:
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Draw Test Hit =
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# Setting type: String
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# Default value:
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Test Hit =
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# Setting type: Boolean
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# Default value: true
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Hit HUD display = false
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# Setting type: Boolean
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# Default value: false
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Hit Damage HUD display = false
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# Setting type: Boolean
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# Default value: false
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Hit Head Separate Color = false
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# Setting type: Boolean
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# Default value: true
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Hit Direction = false
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[Position Rotation Scale Settings]
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# Setting type: Vector2
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# Default value: {"x":12.0,"y":12.0}
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Hit Anchored Position = {"x":12.0,"y":12.0}
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# Setting type: Vector2
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# Default value: {"x":3.0,"y":12.0}
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Hit Size Delta = {"x":3.0,"y":12.0}
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# Setting type: Vector2
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# Default value: {"x":1.0,"y":1.0}
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Hit Local Scale = {"x":1.0,"y":1.0}
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# Setting type: Vector2
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# Default value: {"x":3.0,"y":16.0}
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Hit Head Size Delta = {"x":3.0,"y":16.0}
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# Setting type: Vector2
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# Default value: {"x":30.0,"y":0.0}
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Hit Damage Anchored Position = {"x":30.0,"y":0.0}
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# Setting type: Vector2
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# Default value: {"x":80.0,"y":34.0}
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Hit Damage Size Delta = {"x":80.0,"y":34.0}
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# Setting type: Vector2
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# Default value: {"x":1.0,"y":1.0}
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Hit Damage Local Scale = {"x":1.0,"y":1.0}
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# Setting type: Vector3
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# Default value: {"x":0.0,"y":0.0,"z":45.0}
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Hit Rotation = {"x":0.0,"y":0.0,"z":45.0}
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