77 Commits
Author SHA1 Message Date
Rage db58ebbefb Updated Server Profile & Changed Separator Colors 2025-05-13 05:41:14 -04:00
Rage 37519a6093 Various Mod Updates for SPT 3.11 2025-05-13 05:33:12 -04:00
Rage 306af72daf Tracking New LFS Files 2025-05-13 05:32:46 -04:00
Rage caf77d899b Removed Unnecessary Executables 2025-01-21 20:56:01 -05:00
Rage fa01a0fb3e Removed Redundant Stylesheets 2025-01-20 23:57:09 -05:00
Rage 6e51b30da0 Revert "Test Commit"
This reverts commit 06b52867de.
2025-01-20 23:34:35 -05:00
Rage 06b52867de Test Commit 2025-01-20 23:34:01 -05:00
Rage d212aba253 Updated Waypoints 2025-01-20 18:13:20 -05:00
Rage 753c068fb2 Updated Some Mod Configs 2025-01-19 01:43:06 -05:00
Rage 6361dc03d1 Updated Interactable Exfils API 2025-01-17 21:57:14 -05:00
Rage 7c93b1b84f Corrected Version Number 2025-01-17 19:35:50 -05:00
Rage a5ec6f3db1 Disabled, Updated & Removed Some Mods
Added
- Questing Bots (Testing for now, not officially released, so it may be buggy somewhat)

Updated
- Waypoints
- Load Order

Removed
- Headshot Darkness
   - Seems that this just doesn't function w/Fika, which makes sense as it force ends a raid when you die to a headshot.
- Mod Backups

Disabled
- Performance Improvements
   - Seems this is funky still and it's safer to just have it disabled, doesn't really offer that much of a performance increase either.
2025-01-17 19:35:05 -05:00
Rage 24d268c53f Corrected Version Number 2025-01-17 06:28:24 -05:00
Rage cebddea8fc Updated Version Number 2025-01-17 06:26:11 -05:00
Rage fd42f32c6a Adjusted Personality Chances for SAIN PMCs 2025-01-17 06:20:01 -05:00
Rage 3567f74bcd Tweaked Mod Configs 2025-01-16 21:55:51 -05:00
Rage 9ca4e261ab Updated Performance Improvements & Visceral Combat
Both mods have been updated for the latest Fika, hopefully removing some of the jank present from the previous builds.
2025-01-16 19:11:13 -05:00
Rage 23dc6d93c3 Update Download Modpack.bat
Cleaned up some code; Automated the MO2 install fully with a new user input method to acquire the game path.
2025-01-16 02:24:37 -05:00
Rage a84001c8bf Updated MOAR Settings 2025-01-16 02:06:59 -05:00
Rage 4ccd8753d1 Updated ModOrganizer.ini 2025-01-16 02:06:42 -05:00
Rage 1d21d74bb9 Some Optimizations to the Modpack
Disabled a lot of client-side related mods, removed Performance Improvements and disabled some potentially bad mods.

Reinstalled a default version of MOAR with just the source code preset selection set to custom.
2025-01-16 01:26:40 -05:00
Rage 3ebaed3777 Removed Potential Mod Corrupting Game 2025-01-15 21:33:26 -05:00
Rage 5d24318a39 Added A Mod; Fixed One Mod Installation
Added
- Black Clothing Pack

Fixed
- Make Val/VSS Great Again
2025-01-15 20:59:57 -05:00
Rage a161750966 Added Mods
- New Trader Mod; Painter
  - Along with a new weapon attachment mod; Black Core
- Make Val/VSS Great Again
2025-01-15 20:53:42 -05:00
Rage c3fcfb84f8 Reduced Quantity Multipliers 2025-01-15 20:16:52 -05:00
Rage 35e1404f43 Reduced MOAR Bot Spawn Counts 2025-01-15 19:38:36 -05:00
Rage f004d53072 Fixed Version Number 2025-01-15 18:47:35 -05:00
Rage 4a1cdbcd20 Tweaked MOAR Map-Specific Spawns and Config 2025-01-15 18:47:15 -05:00
Rage c6a4c23e0d Disabled SWAG/DONUTS & Re-Enabled MOAR 2025-01-15 18:34:25 -05:00
Rage 9a9bde3445 Updated SWAG/DONUTS 2025-01-15 17:04:53 -05:00
Rage 7456838720 Updated SWAG/DONUTS Spawn Settings 2025-01-15 06:33:55 -05:00
Rage 69f3954bcb Disabled Visceral Combat & Graphics/Renders for Dedi 2025-01-15 05:52:58 -05:00
Rage 77d156762e Updated Visceral Combat; Enabled Graphics/Renderers for Dedi 2025-01-15 04:38:41 -05:00
Rage b026a328e4 Added Configs for Some Mods 2025-01-14 21:45:01 -05:00
Rage dded8a81d6 Updated Progressive Bot System 2025-01-14 21:41:14 -05:00
Rage fb99760b29 Updated SWAG/DONUTS 2025-01-14 21:05:12 -05:00
Rage 951d0201f9 Updated SWAG/DONUTS 2025-01-14 20:43:36 -05:00
Rage b292d36c21 Added New Mods; Removed Backups
- AUG Attachment Pack
- Plant Time Modifier
2025-01-14 20:14:52 -05:00
Rage 147c9bda00 Update README.md 2025-01-14 19:58:47 -05:00
Rage a67f0d8248 Update LICENSE.md 2025-01-14 19:57:06 -05:00
Rage 93d8f94c6b Added LICENSE 2025-01-14 04:57:11 -05:00
Rage 437ad4203d Updated Mod Configs
- Tweaked MOAR Custom & Default Settings
- Added Interactable Exfils API Config
2025-01-14 04:24:58 -05:00
Rage 7fee303436 Updated Progressive Bot System 2025-01-14 01:49:02 -05:00
Rage b7a439a282 Added Interactable Exfils API 2025-01-14 01:42:23 -05:00
Rage 15ddd52ac6 Tweaked AI Settings, Leveling and MOAR Spawning 2025-01-14 00:52:51 -05:00
Rage 6eecae59f6 Updated MOAR & Tweaked Config 2025-01-13 18:17:36 -05:00
Rage c99136d826 Disabling SWAG/DONUTS For Time Being
Arys has postponed providing support for Fika for now until it is more finalized for SPT specifically.

Deleted backups for mods as well.
2025-01-13 18:07:22 -05:00
Rage 8039e900f6 Updated Donuts.dll 2025-01-13 17:44:03 -05:00
Rage 5381ede0e2 Added Additional Clothing & Updated Menu Overhaul 2025-01-13 08:29:02 -05:00
Rage 4347242d3a Tweaked Bot Limits for DONUTS 2025-01-13 06:39:16 -05:00
Rage ccc7f1c7b6 BE Test - Reverted to PR Edit of Raid Handling 2025-01-13 01:05:49 -05:00
Rage 810312b097 BE Test - Updated Donuts.dll X2 2025-01-13 00:56:13 -05:00
Rage cbffa56551 BE Testing - Updated Donuts.dll 2025-01-13 00:51:05 -05:00
Rage 75c67cbaa0 Forgot to enable SWAG/DONUTS 2025-01-13 00:34:18 -05:00
Rage a60509ce4e Updated Donuts DLL 2025-01-13 00:26:38 -05:00
Rage f2b832fb77 Updated SWAG/DONUTS 2025-01-13 00:19:28 -05:00
Rage e787ecccb5 Disabled Swagnuts 2025-01-12 23:31:41 -05:00
Rage fa192acb29 Updated Version Number 2025-01-12 22:41:12 -05:00
Rage c02a35612e Updated Swagnuts & Some Mod Configs 2025-01-12 22:40:35 -05:00
Rage 73e3f57758 Disabled Swagnuts; Re-enabled & Tweaked MOAR 2025-01-12 18:27:43 -05:00
Rage 9e834694f2 Added Scope and Red Dot Sight Overhaul 2025-01-12 17:43:22 -05:00
Rage a7d2afe3b0 Updated SVM Config 2025-01-12 17:36:55 -05:00
Rage c2885757d3 Updated Borkels NVGs & SVM 2025-01-12 17:34:08 -05:00
Rage b697b687a7 Updated That's Lit & Tweaked Configs 2025-01-12 07:34:09 -05:00
Rage b9abacef3e Updated Version Number 2025-01-12 07:03:50 -05:00
Rage d990cf381f Added Borkel's Realistic Night Vision Goggles 2025-01-12 06:48:15 -05:00
Rage b8efad481d Some Config Updates 2025-01-12 06:42:16 -05:00
Rage 4c35579b73 Added a Separator for Version Tracking 2025-01-12 04:51:07 -05:00
Rage 7ccfda6d3d Updated Fika Dedicated & Update Rate for Config 2025-01-12 04:48:05 -05:00
Rage f44663aa2a Recreated Swagnuts Config 2025-01-12 03:41:40 -05:00
Rage df12331013 Updated Swagnuts 2025-01-12 03:14:20 -05:00
Rage 66964b26ef Updated Quick Throw Hotkey & Fika Config 2025-01-11 16:19:56 -05:00
Rage 887e7116b6 Disabled Custom Asset Importer 2025-01-11 16:05:23 -05:00
Rage e1905a5613 Added RPG-7 & Peacemaker Mods 2025-01-11 04:49:47 -05:00
Rage 4be51035f2 Tweaked Donuts Spawn Settigns 2025-01-11 00:10:29 -05:00
Rage 246e806005 Updated Server Modlist 2025-01-10 23:29:23 -05:00
Rage 2a85d05696 Generated & Tweaked Donuts Config 2025-01-10 23:24:34 -05:00
1747 changed files with 102967 additions and 84146 deletions
+3
View File
@@ -1,2 +1,5 @@
*.bundle filter=lfs diff=lfs merge=lfs -text *.bundle filter=lfs diff=lfs merge=lfs -text
*.servph filter=lfs diff=lfs merge=lfs -text *.servph filter=lfs diff=lfs merge=lfs -text
hfx[[:space:]]impacts filter=lfs diff=lfs merge=lfs -text
hideoutcat filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
+1
View File
@@ -3,3 +3,4 @@ mods/Config Files/BepInEx/config/xyz.drakia.questtracker.cfg
mods/Dynamic Goons/user/mods/inory-dynamicgoons/src/db/rotationData.json mods/Dynamic Goons/user/mods/inory-dynamicgoons/src/db/rotationData.json
mods/Config Files/BepInEx/config/com.Amanda.Graphics.cfg mods/Config Files/BepInEx/config/com.Amanda.Graphics.cfg
mods/Config Files/BepInEx/config/com.mpstark.DynamicMaps.cfg mods/Config Files/BepInEx/config/com.mpstark.DynamicMaps.cfg
mods/Config Files/BepInEx/config/com.mpstark.DynamicMaps.cfg
+64 -16
View File
@@ -4,6 +4,12 @@
set "mo2_install=%cd%" set "mo2_install=%cd%"
set "repository=%mo2_install%\Fika-Tarkov" set "repository=%mo2_install%\Fika-Tarkov"
:: Specifying links to download for files
set "git_repository=https://files.moddinglounge.com/Rage/Fika-Tarkov.git"
set "git_file=https://github.com/git-for-windows/git/releases/download/v2.47.1.windows.1/PortableGit-2.47.1-64-bit.7z.exe"
set "SevenZ_file=https://www.7-zip.org/a/7zr.exe"
set "mo2_file=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.5.2/Mod.Organizer-2.5.2.7z"
:: Set path to the portable Git executable :: Set path to the portable Git executable
set "portable_git=%mo2_install%\PortableGit\bin\git.exe" set "portable_git=%mo2_install%\PortableGit\bin\git.exe"
set "portable_7z=%mo2_install%\7zr.exe" set "portable_7z=%mo2_install%\7zr.exe"
@@ -22,7 +28,7 @@ if not exist "%mo2_install%\PortableGit\bin\git.exe" (
echo ---- echo ----
echo Installing Portable Git... echo Installing Portable Git...
:: Download Git Portable :: Download Git Portable
curl -L -o PortableGit-2.47.1-64-bit.7z.exe https://github.com/git-for-windows/git/releases/download/v2.47.1.windows.1/PortableGit-2.47.1-64-bit.7z.exe curl -L -o PortableGit-2.47.1-64-bit.7z.exe %git_file%
if %errorlevel% neq 0 ( if %errorlevel% neq 0 (
echo ERROR: Failed to download Git Portable. Check your internet connection and try again. echo ERROR: Failed to download Git Portable. Check your internet connection and try again.
@@ -41,7 +47,7 @@ if not exist "%mo2_install%\7zr.exe" (
echo ---- echo ----
echo Installing 7zip Portable... echo Installing 7zip Portable...
:: Download 7zip Portable :: Download 7zip Portable
curl -L -o 7zr.exe https://www.7-zip.org/a/7zr.exe curl -L -o 7zr.exe %SevenZ_file%
) )
:: Determining if an installation exists already :: Determining if an installation exists already
@@ -64,10 +70,10 @@ IF EXIST "%mo2_install%\ModOrganizer.exe" (
timeout 10 timeout 10
:: Clone or update the Git repository :: Clone or update the Git repository
if not exist "Fika-Tarkov\.git" ( if not exist "%repository%\.git" (
echo ---- echo ----
echo Cloning repository... echo Cloning repository...
"%portable_git%" clone https://files.moddinglounge.com/Rage/Fika-Tarkov.git "%portable_git%" clone %git_repository%
) else ( ) else (
echo ---- echo ----
echo Repository already exists. Pulling latest changes... echo Repository already exists. Pulling latest changes...
@@ -84,18 +90,11 @@ IF EXIST "%mo2_install%\ModOrganizer.exe" (
echo Synchronizing profiles folder... echo Synchronizing profiles folder...
robocopy "%repository%/profiles" "%mo2_install%/profiles" /MIR robocopy "%repository%/profiles" "%mo2_install%/profiles" /MIR
echo ----
echo Synchronizing stylesheets folder...
robocopy "%repository%/stylesheets" "%mo2_install%/stylesheets" /E
echo ----
echo Synchronizing plugins folder...
robocopy "%repository%/plugins" "%mo2_install%/plugins" /E
pause pause
exit /B 0 exit /B 0
:InstallModpack :InstallModpack
echo.
echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
echo WARNING! The script will install the modpack in the folder this script is ran from! echo WARNING! The script will install the modpack in the folder this script is ran from!
echo Be sure that your folder is empty before continuing with the installation! echo Be sure that your folder is empty before continuing with the installation!
@@ -108,9 +107,19 @@ IF EXIST "%mo2_install%\ModOrganizer.exe" (
timeout 30 timeout 30
:: Requiring user input for game path :: Requiring user input for game path
echo ----
set /p "game_path=Please enter the path to your game installation: "
if "%game_path%"=="" (
echo.
echo No path entered. Exiting.
echo.
pause
exit /b 1
)
:: Download MO2 :: Download MO2
curl -L -o MO2.7z https://github.com/ModOrganizer2/modorganizer/releases/download/v2.5.2/Mod.Organizer-2.5.2.7z curl -L -o MO2.7z %mo2_file%
if %errorlevel% neq 0 ( if %errorlevel% neq 0 (
echo ERROR: Failed to download the archive. Check your internet connection and try again. echo ERROR: Failed to download the archive. Check your internet connection and try again.
pause pause
@@ -138,7 +147,7 @@ IF EXIST "%mo2_install%\ModOrganizer.exe" (
echo ---- echo ----
echo Cloning repository... echo Cloning repository...
"%portable_git%" clone https://files.moddinglounge.com/Rage/Fika-Tarkov.git "%portable_git%" clone %git_repository%
echo ---- echo ----
echo Synchronizing mods folder... echo Synchronizing mods folder...
@@ -148,13 +157,52 @@ IF EXIST "%mo2_install%\ModOrganizer.exe" (
echo Synchronizing profiles folder... echo Synchronizing profiles folder...
robocopy "%repository%/profiles" "%mo2_install%/profiles" /MIR robocopy "%repository%/profiles" "%mo2_install%/profiles" /MIR
echo ----
echo Synchronizing plugins folder...
robocopy "%repository%/plugins" "%mo2_install%/plugins" /E
echo ---- echo ----
echo Synchronizing stylesheets folder... echo Synchronizing stylesheets folder...
robocopy "%repository%/stylesheets" "%mo2_install%/stylesheets" /E robocopy "%repository%/stylesheets" "%mo2_install%/stylesheets" /E
:: Escape backslashes in the game path
setlocal enabledelayedexpansion
set "game_path=!game_path:\=/!"
set "escaped_path="
for /l %%i in (0,1,255) do (
for /f "tokens=1,* delims=" %%a in ("!game_path:~%%i,1!") do (
if "%%a"=="" goto path_done
if %%a==/ (
set "escaped_path=!escaped_path!//" :: Double the backslash
) else (
set "escaped_path=!escaped_path!%%a"
)
)
)
:path_done
echo Original Path: %game_path%
echo Escaped Path: %escaped_path%
:: Replace placeholders in ModOrganizer.ini
echo ---- echo ----
echo Synchronizing plugins folder... echo Updating ModOrganizer.ini...
robocopy "%repository%/plugins" "%mo2_install%/plugins" /E set "ini_file=%repository%\ModOrganizer.ini"
set "temp_ini=%ini_file%.tmp"
(for /f "usebackq delims=" %%A in ("%ini_file%") do (
set "line=%%A"
set "line=!line:game_path=%escaped_path%!"
set "line=!line:replace_me=%game_path%!"
echo(!line!
)) > "%temp_ini%"
move /y "%temp_ini%" "%mo2_install%\ModOrganizer.ini"
echo ----
echo ModOrganizer.ini updated successfully!
echo ---- echo ----
echo Installation complete. Launch ModOrganizer.exe and follow the remaining instructions. echo Installation complete. Launch ModOrganizer.exe and follow the remaining instructions.
+19
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@@ -0,0 +1,19 @@
Repository Name: Fika-Tarkov
Copyright © 2025 Rage
All Rights Reserved
License Grant: This repository and its contents, including but not limited to source code, documentation, images, and other materials, are protected by copyright law. Unless otherwise stated in a separate license agreement, all intellectual property rights are owned by the author(s) of this repository.
Restrictions: No part of this repository may be reproduced, distributed, or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without the prior written permission of the author(s).
Contact Information: Any inquiries are strictly forbidden unless directed to.
No Implied Licenses: Nothing in this license shall be deemed to grant any rights to any third parties or to imply any relationship between the author(s) and the recipients or users of this repository.
No Warranty: This repository is provided on an "as-is" basis, without any warranties or conditions, express or implied, including, but not limited to, warranties of merchantability, fitness for a particular purpose, or non-infringement.
Limitation of Liability: In no event shall the author(s) be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with this repository or the use or other dealings in this repository.
This license shall be governed by and construed in accordance with the laws of the United States, without regard to its conflicts of law provisions.
+127 -13
View File
@@ -1,22 +1,136 @@
[General] [General]
gameName=SPT gameName=SPT
gamePath=@ByteArray(replace_me) gamePath=@ByteArray(game_path)
selected_profile=@ByteArray(Multiplayer) selected_profile=@ByteArray(Multiplayer)
version=2.5.2 version=2.5.2
first_start=false first_start=false
previousSeparatorColor=@Variant(\0\0\0\x43\x1\xff\xff\x44\x44\x36\x36))\0\0) previousSeparatorColor=@Variant(\0\0\0\x43\x1\xff\xff\x44\x44\x36\x36))\0\0)
backup_install=true backup_install=true
[Settings] [PluginPersistance]
style=Dark Bronze.qss Python%20Proxy\tryInit=false
[customExecutables] [Settings]
size=1 profile_local_inis=false
1\arguments= profile_local_saves=false
1\binary=replace_me/SPT.Launcher.exe profile_archive_invalidation=true
1\hide=false log_level=1
1\ownicon=false language=en
1\steamAppID= compact_downloads=true
1\title=Multiplayer meta_downloads=false
1\toolbar=false autohide_downloads=false
1\workingDirectory=replace_me check_for_updates=true
use_prereleases=false
center_dialogs=false
show_change_game_confirmation=true
show_menubar_on_alt=true
double_click_previews=true
style=Dark Bronze.qss
overwrittenLooseFilesColor=@Variant(\0\0\0\x43\x1@@\0\0\xff\xff\0\0\0\0)
overwritingLooseFilesColor=@Variant(\0\0\0\x43\x1@@\xff\xff\0\0\0\0\0\0)
overwrittenArchiveFilesColor=@Variant(\0\0\0\x43\x1@@\0\0\xff\xff\xff\xff\0\0)
overwritingArchiveFilesColor=@Variant(\0\0\0\x43\x1@@\xff\xff\0\0\xff\xff\0\0)
containsPluginColor=@Variant(\0\0\0\x43\x1@@\0\0\0\0\xff\xff\0\0)
containedColor=@Variant(\0\0\0\x43\x1@@\0\0\0\0\xff\xff\0\0)
colorSeparatorScrollbars=true
display_foreign=true
collapsible_separators_asc=true
collapsible_separators_dsc=true
collapsible_separators_conflicts_from=true
collapsible_separators_conflicts_to=true
collapsible_separators_per_profile=false
save_filters=false
auto_collapse_on_hover=false
autocheck_update_install=true
collapsible_separators_icons_1=true
collapsible_separators_icons_2=true
collapsible_separators_icons_3=true
collapsible_separators_icons_7=true
crash_dumps_type=1
crash_dumps_max=5
loot_log_level=2
endorsement_integration=true
tracked_integration=true
category_mappings=true
hide_api_counter=false
force_enable_core_files=true
lock_gui=true
archive_parsing_experimental=false
offline_mode=false
use_proxy=false
use_custom_browser=false
custom_browser=
executable_blacklist="Chrome.exe;Firefox.exe;TSVNCache.exe;TGitCache.exe;Steam.exe;GameOverlayUI.exe;Discord.exe;GalaxyClient.exe;Spotify.exe;Brave.exe"
skip_file_suffixes=.mohidden
skip_directories=.git
filter_regex=false
regex_case_sensitive=false
regex_extended=false
filter_scroll_to_selection=false
[Widgets]
SettingsDialog_tabWidget_index=0
MainWindow_executablesListBox_index=1
MainWindow_tabWidget_index=2
MainWindow_dataTabShowOnlyConflicts_checked=false
MainWindow_dataTabShowFromArchives_checked=false
MainWindow_groupCombo_index=0
MainWindow_modList_index=SWAG + DONUTS_backup, Fika, Essentials, Bug Fixes & Optimizations, Interface & HUD, SFX & Music, New Items & Keys, Gameplay Tweaks, New Traders & Tweaks, New Weapons & Gear, AI & Combat Tweaks, VFX & Atmosphere, Modlist Addons, Backburner, Version 1.32.0, Unsorted, Overwrite
MainWindow_filters_index=0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
MainWindow_filtersAnd_checked=true
MainWindow_filtersOr_checked=false
MainWindow_filtersSeparators_index=0
ModInfoTabOrder=tabFiles tabText tabIni tabImages tabESPs tabConflicts tabCategories tabNexus tabNotes
ModInfoDialog_tabWidget_index=0
ModInfoDialog_imagesShowDDS_checked=false
ModInfoDialog_tabConflictsTabs_index=0
ModInfoDialog_conflictsAdvancedShowNoConflict_checked=true
ModInfoDialog_conflictsAdvancedShowAll_checked=true
ModInfoDialog_conflictsAdvancedShowNearest_checked=false
[Geometry]
SettingsDialog_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x2\xe3\0\0\x1\x30\0\0\x6\x16\0\0\x3\x9d\0\0\x2\xe3\0\0\x1N\0\0\x6\x16\0\0\x3\x9d\0\0\0\0\0\0\0\0\t\xe\0\0\x2\xe3\0\0\x1N\0\0\x6\x16\0\0\x3\x9d)
MainWindow_state=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\x3\0\0\t\xe\0\0\0\xd7\xfc\x1\0\0\0\x1\xfb\0\0\0\xe\0l\0o\0g\0\x44\0o\0\x63\0k\0\0\0\0\0\0\0\t\xe\0\0\0R\0\xff\xff\xff\0\0\t\xe\0\0\x4T\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x1\0\0\0\xe\0t\0o\0o\0l\0\x42\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
MainWindow_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\xff\xff\xff\xf9\0\0\t\r\0\0\x4\xe8\0\0\0\v\0\0\0\x1f\0\0\az\0\0\x4w\0\0\0\0\x2\0\0\0\t\xe\0\0\0\0\0\0\0\x17\0\0\t\r\0\0\x4\xe8)
MainWindow_docks_logDock_size=215
MainWindow_menuBar_visibility=true
MainWindow_statusBar_visibility=true
MainWindow_toolBar_visibility=true
toolbar_size=@Size(42 36)
toolbar_button_style=0
MainWindow_splitter_state=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x3\xf9\0\0\x2\xb0\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
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[Servers]
size=0
[pluginBlacklist]
size=0
+21
View File
@@ -1,2 +1,23 @@
# Fika-Tarkov # Fika-Tarkov
This is a personal modpack for a group of friends and I, not to be redistributed, shared or publicized. This is open to view purely for the ability to clone the repository from the automated batch script.
## License
Repository Name: Fika-Tarkov
Copyright © 2025 Rage
All Rights Reserved
License Grant: This repository and its contents, including but not limited to source code, documentation, images, and other materials, are protected by copyright law. Unless otherwise stated in a separate license agreement, all intellectual property rights are owned by the author(s) of this repository.
Restrictions: No part of this repository may be reproduced, distributed, or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without the prior written permission of the author(s).
Contact Information: Any inquiries are strictly forbidden unless directed to.
No Implied Licenses: Nothing in this license shall be deemed to grant any rights to any third parties or to imply any relationship between the author(s) and the recipients or users of this repository.
No Warranty: This repository is provided on an "as-is" basis, without any warranties or conditions, express or implied, including, but not limited to, warranties of merchantability, fitness for a particular purpose, or non-infringement.
Limitation of Liability: In no event shall the author(s) be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with this repository or the use or other dealings in this repository.
This license shall be governed by and construed in accordance with the laws of the United States, without regard to its conflicts of law provisions.
+1 -1
View File
@@ -19,7 +19,7 @@ nexusLastModified=2024-09-09T09:16:47Z
nexusCategory=0 nexusCategory=0
converted=false converted=false
validated=false validated=false
color=@Variant(\0\0\0\x43\x1\xff\xff\x44\x44\x36\x36))\0\0) color=@Variant(\0\0\0\x43\x1\xff\xff\xc4\xc4\x9b\x9btt\0\0)
tracked=0 tracked=0
[installedFiles] [installedFiles]
+28
View File
@@ -0,0 +1,28 @@
[General]
gameName=spt
modid=0
version=d2025.1.14.0
newestVersion=
category="1,"
nexusFileStatus=1
installationFile=AUG_AttachmentPack.zip
repository=
ignoredVersion=
comments=
notes=
nexusDescription=
url=
hasCustomURL=false
lastNexusQuery=
lastNexusUpdate=
nexusLastModified=2025-01-15T01:12:37Z
nexusCategory=0
converted=false
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color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
tracked=0
[installedFiles]
1\modid=0
1\fileid=0
size=1
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{
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"cubemaps",
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},
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}
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{
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"ShortName": "AUG",
"Description": "ARMY Metal AUG RAS Handguard For AUG A3 AEG Bullpup Rifle"
},
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},
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"ShortName": "AUG",
"Description": "A CNC made handguard with an M-LOK interface."
},
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"Name": "AUG A3 556x45 60-round drum magazine",
"ShortName": "AUG",
"Description": "A modified PMAG-D60 made to fit Steyr AUG A3"
}
}
}
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"60194943740c5d77f6705eea",
"601949593ae8f707c4608daa",
"5c0d5ae286f7741e46554302",
"5fbe3ffdf8b6a877a729ea82",
"5fd20ff893a8961fc660a954",
"619636be6db0f2477964e710",
"6196364158ef8c428c287d9f",
"6196365d58ef8c428c287da1"
]
}
]
},
"_proto": "5748538b2459770af276a261"
}
],
"CanFast": true,
"CanHit": false,
"CanAdmin": false,
"LoadUnloadModifier": 60,
"CheckTimeModifier": 20,
"CheckOverride": 0,
"ReloadMagType": "ExternalMagazine",
"VisibleAmmoRangesString": "1-3",
"MalfunctionChance": 0.3,
"TagColor": 0,
"TagName": ""
},
"_proto": "55802d5f4bdc2dac148b458e"
}
}
@@ -0,0 +1,87 @@
{
"traderId":"5935c25fb3acc3127c3d8cd9",
"assorts":{
"items":[
{
"_id":"6786e03b67ad44fd9b0fabd0",
"_tpl":"6786e03b67ad44fd9b0fabd0",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
},
{
"_id":"6786e03b67ad44fd9b0fabd1",
"_tpl":"6786e03b67ad44fd9b0fabd1",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
},
{
"_id":"6786e03b67ad44fd9b0fabd2",
"_tpl":"6786e03b67ad44fd9b0fabd2",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
},
{
"_id":"6786e03b67ad44fd9b0fabd3",
"_tpl":"6786e03b67ad44fd9b0fabd3",
"parentId":"hideout",
"slotId":"hideout",
"upd":{
"UnlimitedCount":true,
"StackObjectsCount":999999
}
}
],
"barter_scheme":{
"6786e03b67ad44fd9b0fabd0":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
],
"6786e03b67ad44fd9b0fabd1":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
],
"6786e03b67ad44fd9b0fabd2":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
],
"6786e03b67ad44fd9b0fabd3":[
[
{
"count":21000,
"_tpl":"5449016a4bdc2d6f028b456f"
}
]
]
},
"loyal_level_items":{
"6786e03b67ad44fd9b0fabd0":3,
"6786e03b67ad44fd9b0fabd1":3,
"6786e03b67ad44fd9b0fabd2":3,
"6786e03b67ad44fd9b0fabd3":3
}
}
}
@@ -0,0 +1,103 @@
"use strict";
let mydb;
class Mod {
postDBLoad(container) {
// Credit Banner
console.log(`
=======================================
| AUG Attachment Pack |
| Created by: KoKaZ93 |
| 3.10 Port made by: GMAK3R |
=======================================
`);
const modLoader = container.resolve("PreSptModLoader");
const importerUtil = container.resolve("ImporterUtil");
const db = container.resolve("DatabaseServer").getTables();
const locales = db.locales.global;
const items = db.templates.items;
const handbook = db.templates.handbook.Items;
const peacekeeper = db.traders["5935c25fb3acc3127c3d8cd9"];
mydb = importerUtil.loadRecursive(`${modLoader.getModPath("AUG_AttachmentPack")}database/`);
for (const item in mydb.templates.items) {
items[item] = mydb.templates.items[item];
}
for (const item of mydb.templates.handbook.Items) {
handbook.push(item);
}
for (const item of mydb.traders.assort.assorts.items) {
peacekeeper.assort.items.push(item);
}
for (const bc in mydb.traders.assort.assorts.barter_scheme) {
peacekeeper.assort.barter_scheme[bc] = mydb.traders.assort.assorts.barter_scheme[bc];
}
for (const level in mydb.traders.assort.assorts.loyal_level_items) {
peacekeeper.assort.loyal_level_items[level] = mydb.traders.assort.assorts.loyal_level_items[level];
}
for (const localeID in locales) {
if (localeID == "en") {
for (const [itemId, template] of Object.entries(mydb.locales.en.templates)) {
for (const [key, value] of Object.entries(template)) {
locales[localeID][`${itemId} ${key}`] = value;
}
}
}
}
Mod.addHandguardToFilters(db);
Mod.addMagazineToFilters(db);
}
static addHandguardToFilters(db) {
const isItemSlotsExist = (item) =>
item._props && item._props.Slots && item._props.Slots.length > 0;
const attachmentToAdd = ["6786e03b67ad44fd9b0fabd0", "6786e03b67ad44fd9b0fabd1", "6786e03b67ad44fd9b0fabd2"];
const attachmentItemId = "634e61b0767cb15c4601a877";
for (const item of Object.values(db.templates.items)) {
if (isItemSlotsExist(item)) {
for (const slot of item._props.Slots) {
if (slot._props.filters.some((filter) => filter.Filter.includes(attachmentItemId))) {
slot._props.filters.forEach((filter) => {
if (filter.Filter.includes(attachmentItemId)) {
filter.Filter.push(...attachmentToAdd);
}
});
}
}
}
}
}
static addMagazineToFilters(db) {
const isItemSlotsExist = (item) =>
item._props && item._props.Slots && item._props.Slots.length > 0;
const attachmentToAdd = "6786e03b67ad44fd9b0fabd3";
const attachmentItemId = "630e1adbbd357927e4007c09";
for (const item of Object.values(db.templates.items)) {
if (isItemSlotsExist(item)) {
for (const slot of item._props.Slots) {
if (slot._props.filters.some((filter) => filter.Filter.includes(attachmentItemId))) {
slot._props.filters.forEach((filter) => {
if (filter.Filter.includes(attachmentItemId)) {
filter.Filter.push(attachmentToAdd);
}
});
}
}
}
}
}
}
module.exports = { mod: new Mod() };
@@ -0,0 +1,9 @@
{
"name": "AUG Attachment Pack",
"author": "KoKaZ93",
"license": "CC BY-NC-SA 3.0",
"version": "1.0.4",
"sptVersion": "3.10.x",
"main": "mod.js",
"isBundleMod": true
}
@@ -0,0 +1,402 @@
Attribution-NonCommercial-NoDerivatives 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
copyright--then that use is not regulated by the license. Our
licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
International Public License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International Public
License ("Public License"). To the extent this Public License may be
interpreted as a contract, You are granted the Licensed Rights in
consideration of Your acceptance of these terms and conditions, and the
Licensor grants You such rights in consideration of benefits the
Licensor receives from making the Licensed Material available under
these terms and conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Copyright and Similar Rights means copyright and/or similar rights
closely related to copyright including, without limitation,
performance, broadcast, sound recording, and Sui Generis Database
Rights, without regard to how the rights are labeled or
categorized. For purposes of this Public License, the rights
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c. Effective Technological Measures means those measures that, in the
absence of proper authority, may not be circumvented under laws
fulfilling obligations under Article 11 of the WIPO Copyright
Treaty adopted on December 20, 1996, and/or similar international
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that applies to Your use of the Licensed Material.
e. Licensed Material means the artistic or literary work, database,
or other material to which the Licensor applied this Public
License.
f. Licensed Rights means the rights granted to You subject to the
terms and conditions of this Public License, which are limited to
all Copyright and Similar Rights that apply to Your use of the
Licensed Material and that the Licensor has authority to license.
g. Licensor means the individual(s) or entity(ies) granting rights
under this Public License.
h. NonCommercial means not primarily intended for or directed towards
commercial advantage or monetary compensation. For purposes of
this Public License, the exchange of the Licensed Material for
other material subject to Copyright and Similar Rights by digital
file-sharing or similar means is NonCommercial provided there is
no payment of monetary compensation in connection with the
exchange.
i. Share means to provide material to the public by any means or
process that requires permission under the Licensed Rights, such
as reproduction, public display, public performance, distribution,
dissemination, communication, or importation, and to make material
available to the public including in ways that members of the
public may access the material from a place and at a time
individually chosen by them.
j. Sui Generis Database Rights means rights other than copyright
resulting from Directive 96/9/EC of the European Parliament and of
the Council of 11 March 1996 on the legal protection of databases,
as amended and/or succeeded, as well as other essentially
equivalent rights anywhere in the world.
k. You means the individual or entity exercising the Licensed Rights
under this Public License. Your has a corresponding meaning.
Section 2 -- Scope.
a. License grant.
1. Subject to the terms and conditions of this Public License,
the Licensor hereby grants You a worldwide, royalty-free,
non-sublicensable, non-exclusive, irrevocable license to
exercise the Licensed Rights in the Licensed Material to:
a. reproduce and Share the Licensed Material, in whole or
in part, for NonCommercial purposes only; and
b. produce and reproduce, but not Share, Adapted Material
for NonCommercial purposes only.
2. Exceptions and Limitations. For the avoidance of doubt, where
Exceptions and Limitations apply to Your use, this Public
License does not apply, and You do not need to comply with
its terms and conditions.
3. Term. The term of this Public License is specified in Section
6(a).
4. Media and formats; technical modifications allowed. The
Licensor authorizes You to exercise the Licensed Rights in
all media and formats whether now known or hereafter created,
and to make technical modifications necessary to do so. The
Licensor waives and/or agrees not to assert any right or
authority to forbid You from making technical modifications
necessary to exercise the Licensed Rights, including
technical modifications necessary to circumvent Effective
Technological Measures. For purposes of this Public License,
simply making modifications authorized by this Section 2(a)
(4) never produces Adapted Material.
5. Downstream recipients.
a. Offer from the Licensor -- Licensed Material. Every
recipient of the Licensed Material automatically
receives an offer from the Licensor to exercise the
Licensed Rights under the terms and conditions of this
Public License.
b. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties, including when
the Licensed Material is used other than for NonCommercial
purposes.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material, You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
For the avoidance of doubt, You do not have permission under
this Public License to Share Adapted Material.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
to extract, reuse, reproduce, and Share all or a substantial
portion of the contents of the database for NonCommercial purposes
only and provided You do not Share Adapted Material;
b. if You include all or a substantial portion of the database
contents in a database in which You have Sui Generis Database
Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material; and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
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ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
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USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.
@@ -1,11 +1,11 @@
[General] [General]
gameName=spt gameName=spt
modid=0 modid=0
version=d2024.12.18.0 version=d2025.5.13.0
newestVersion= newestVersion=
category="-1," category="-1,"
nexusFileStatus=1 nexusFileStatus=1
installationFile=SWAG-Donuts-v3.5.2-Alpha-V1.zip installationFile=acidphantasm-botplacementsystem.zip
repository=Nexus repository=Nexus
ignoredVersion= ignoredVersion=
comments= comments=
@@ -15,7 +15,7 @@ url=
hasCustomURL=false hasCustomURL=false
lastNexusQuery= lastNexusQuery=
lastNexusUpdate= lastNexusUpdate=
nexusLastModified=2024-12-18T07:07:11Z nexusLastModified=2025-05-13T08:46:56Z
nexusCategory=0 nexusCategory=0
converted=false converted=false
validated=false validated=false
@@ -0,0 +1,402 @@
Attribution-NonCommercial-NoDerivatives 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
copyright--then that use is not regulated by the license. Our
licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
International Public License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International Public
License ("Public License"). To the extent this Public License may be
interpreted as a contract, You are granted the Licensed Rights in
consideration of Your acceptance of these terms and conditions, and the
Licensor grants You such rights in consideration of benefits the
Licensor receives from making the Licensed Material available under
these terms and conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Copyright and Similar Rights means copyright and/or similar rights
closely related to copyright including, without limitation,
performance, broadcast, sound recording, and Sui Generis Database
Rights, without regard to how the rights are labeled or
categorized. For purposes of this Public License, the rights
specified in Section 2(b)(1)-(2) are not Copyright and Similar
Rights.
c. Effective Technological Measures means those measures that, in the
absence of proper authority, may not be circumvented under laws
fulfilling obligations under Article 11 of the WIPO Copyright
Treaty adopted on December 20, 1996, and/or similar international
agreements.
d. Exceptions and Limitations means fair use, fair dealing, and/or
any other exception or limitation to Copyright and Similar Rights
that applies to Your use of the Licensed Material.
e. Licensed Material means the artistic or literary work, database,
or other material to which the Licensor applied this Public
License.
f. Licensed Rights means the rights granted to You subject to the
terms and conditions of this Public License, which are limited to
all Copyright and Similar Rights that apply to Your use of the
Licensed Material and that the Licensor has authority to license.
g. Licensor means the individual(s) or entity(ies) granting rights
under this Public License.
h. NonCommercial means not primarily intended for or directed towards
commercial advantage or monetary compensation. For purposes of
this Public License, the exchange of the Licensed Material for
other material subject to Copyright and Similar Rights by digital
file-sharing or similar means is NonCommercial provided there is
no payment of monetary compensation in connection with the
exchange.
i. Share means to provide material to the public by any means or
process that requires permission under the Licensed Rights, such
as reproduction, public display, public performance, distribution,
dissemination, communication, or importation, and to make material
available to the public including in ways that members of the
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@@ -0,0 +1,640 @@
{
"pmcDifficulty": {
"easy": 10,
"normal": 50,
"hard": 30,
"impossible": 10
},
"pmcConfig": {
"startingPMCs": {
"enable": true,
"ignoreMaxBotCaps": true,
"groupChance": 25,
"maxGroupSize": 3,
"maxGroupCount": 4,
"mapLimits": {
"bigmap": {
"min": 8,
"max": 10
},
"factory4_day": {
"min": 5,
"max": 7
},
"factory4_night": {
"min": 5,
"max": 7
},
"interchange": {
"min": 9,
"max": 13
},
"laboratory": {
"min": 7,
"max": 9
},
"lighthouse": {
"min": 7,
"max": 10
},
"rezervbase": {
"min": 8,
"max": 10
},
"sandbox": {
"min": 8,
"max": 11
},
"sandbox_high": {
"min": 8,
"max": 11
},
"shoreline": {
"min": 9,
"max": 13
},
"tarkovstreets": {
"min": 7,
"max": 10
},
"woods": {
"min": 9,
"max": 13
}
}
},
"waves": {
"enable": false,
"ignoreMaxBotCaps": false,
"groupChance": 10,
"maxGroupSize": 2,
"maxGroupCount": 3,
"maxBotsPerWave": 5,
"delayBeforeFirstWave": 500,
"secondsBetweenWaves": 360,
"stopWavesBeforeEndOfRaidLimit": 300
}
},
"scavConfig": {
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"enable": true,
"maxBotSpawns": {
"bigmap": 5,
"factory4_day": 3,
"factory4_night": 3,
"interchange": 5,
"laboratory": 0,
"lighthouse": 5,
"rezervbase": 5,
"sandbox": 5,
"sandbox_high": 5,
"shoreline": 5,
"tarkovstreets": 5,
"woods": 5
},
"maxBotsPerZone": 1,
"startingMarksman": true
},
"waves": {
"enable": true,
"enableCustomFactory": true,
"startSpawns": 60,
"stopSpawns": 600,
"activeTimeMin": 180,
"activeTimeMax": 240,
"quietTimeMin": 120,
"quietTimeMax": 180,
"checkToSpawnTimer": 15,
"pendingBotsToTrigger": 3
}
},
"bossDifficulty": {
"easy": 0,
"normal": 60,
"hard": 30,
"impossible": 10
},
"bossConfig": {
"bossKnight": {
"enable": true,
"time": -1,
"spawnChance": {
"bigmap": 30,
"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 30,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 30,
"tarkovstreets": 0,
"woods": 30
},
"bossZone": {
"bigmap": "ZoneScavBase",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "Zone_TreatmentContainers,Zone_Chalet",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "ZoneMeteoStation",
"tarkovstreets": "",
"woods": "ZoneScavBase2"
}
},
"bossBully": {
"enable": true,
"time": -1,
"spawnChance": {
"bigmap": 30,
"factory4_day": 0,
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"interchange": 0,
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"lighthouse": 0,
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"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 0,
"woods": 0
},
"bossZone": {
"bigmap": "ZoneDormitory,ZoneGasStation,ZoneScavBase",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
},
"bossTagilla": {
"enable": true,
"time": -1,
"spawnChance": {
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"factory4_day": 30,
"factory4_night": 30,
"interchange": 0,
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"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 0,
"woods": 0
},
"bossZone": {
"bigmap": "",
"factory4_day": "BotZone",
"factory4_night": "BotZone",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
},
"bossKilla": {
"enable": true,
"time": -1,
"spawnChance": {
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"factory4_day": 0,
"factory4_night": 0,
"interchange": 30,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 0,
"woods": 0
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "ZoneCenterBot,ZoneCenter,ZoneOLI,ZoneIDEA,ZoneGoshan",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
},
"bossZryachiy": {
"enable": true,
"time": -1,
"spawnChance": {
"bigmap": 0,
"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 100,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 0,
"woods": 0
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "Zone_Island",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
},
"bossGluhar": {
"enable": true,
"time": -1,
"spawnChance": {
"bigmap": 0,
"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 30,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 0,
"woods": 0
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "ZoneRailStrorage,ZonePTOR2,ZoneBarrack,ZoneSubStorage",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
},
"bossSanitar": {
"enable": true,
"time": -1,
"spawnChance": {
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"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 30,
"tarkovstreets": 0,
"woods": 0
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "ZoneGreenHouses,ZoneSanatorium1,ZoneSanatorium2,ZonePort",
"tarkovstreets": "",
"woods": ""
}
},
"bossKolontay": {
"enable": true,
"time": -1,
"spawnChance": {
"bigmap": 0,
"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 30,
"shoreline": 0,
"tarkovstreets": 30,
"woods": 0
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "ZoneSandbox",
"shoreline": "",
"tarkovstreets": "ZoneClimova,ZoneMvd",
"woods": ""
}
},
"bossBoar": {
"enable": true,
"time": -1,
"spawnChance": {
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"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 30,
"woods": 0
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "ZoneCarShowroom",
"woods": ""
}
},
"bossKojaniy": {
"enable": true,
"time": -1,
"spawnChance": {
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"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 0,
"woods": 30
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": "ZoneWoodCutter"
}
},
"bossPartisan": {
"enable": true,
"time": -1,
"spawnChance": {
"bigmap": 30,
"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 30,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 30,
"tarkovstreets": 0,
"woods": 30
},
"bossZone": {
"bigmap": "",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
},
"sectantPriest": {
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"time": -1,
"spawnChance": {
"bigmap": 15,
"factory4_day": 0,
"factory4_night": 20,
"interchange": 0,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 44,
"shoreline": 15,
"tarkovstreets": 0,
"woods": 15
},
"bossZone": {
"bigmap": "ZoneScavBase",
"factory4_day": "",
"factory4_night": "BotZone",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "ZoneSandbox",
"shoreline": "ZoneSanatorium1,ZoneSanatorium2,ZoneForestSpawn",
"tarkovstreets": "",
"woods": "ZoneMiniHouse,ZoneBrokenVill"
}
},
"arenaFighterEvent": {
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"time": -1,
"spawnChance": {
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"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 0,
"lighthouse": 0,
"rezervbase": 0,
"sandbox": 0,
"sandbox_high": 0,
"shoreline": 0,
"tarkovstreets": 0,
"woods": 5
},
"bossZone": {
"bigmap": "ZoneFactoryCenter,ZoneScavBase",
"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": "ZoneMiniHouse,ZoneClearVill,ZoneRoad,ZoneBrokenVill,ZoneScavBase2"
}
},
"pmcBot": {
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"addExtraSpawns": true,
"disableVanillaSpawns": false,
"time": -1,
"spawnChance": {
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"factory4_day": 0,
"factory4_night": 0,
"interchange": 0,
"laboratory": 75,
"lighthouse": 0,
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"sandbox": 0,
"sandbox_high": 0,
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"tarkovstreets": 0,
"woods": 0
},
"bossZone": {
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"factory4_day": "",
"factory4_night": "",
"interchange": "",
"laboratory": "BotZoneBasement,BotZoneFloor1,BotZoneFloor2",
"lighthouse": "",
"rezervbase": "",
"sandbox": "",
"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
},
"exUsec": {
"enable": true,
"addExtraSpawns": false,
"disableVanillaSpawns": false,
"time": -1,
"spawnChance": {
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"woods": ""
}
},
"gifter": {
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"woods": 0
},
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"rezervbase": "",
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"sandbox_high": "",
"shoreline": "",
"tarkovstreets": "",
"woods": ""
}
}
},
"configAppSettings": {
"showUndo": true,
"showDefault": false,
"disableAnimations": false
}
}
@@ -0,0 +1,33 @@
{
"name": "Acids Bot Placement System",
"version": "1.1.1",
"sptVersion": "~3.11",
"loadBefore": [
"RaidOverhaul",
"WTT-RogueJustice"
],
"loadAfter": [],
"incompatibilities": [],
"isBundleMod": false,
"main": "src/mod.js",
"scripts": {
"setup": "npm i",
"build": "node ./build.mjs",
"buildinfo": "node ./build.mjs --verbose"
},
"devDependencies": {
"@types/node": "20.11",
"@typescript-eslint/eslint-plugin": "7.2",
"@typescript-eslint/parser": "7.2",
"archiver": "^6.0",
"eslint": "8.57",
"fs-extra": "11.2",
"ignore": "^5.2",
"tsyringe": "4.8.0",
"typescript": "5.8",
"winston": "3.12"
},
"author": "acidphantasm",
"contributors": [],
"license": "BY-NC-ND 4.0"
}
@@ -0,0 +1,187 @@
import { injectable, inject } from "tsyringe";
import { IBossLocationSpawn } from "@spt/models/eft/common/ILocationBase";
import type { ILogger } from "@spt/models/spt/utils/ILogger";
import type { ICloner } from "@spt/utils/cloners/ICloner";
import { WeightedRandomHelper } from "@spt/helpers/WeightedRandomHelper";
import { RandomUtil } from "@spt/utils/RandomUtil";
import { ModConfig } from "../Globals/ModConfig";
// Default Boss Data
import {
arenaFighterEventData,
bossBoarData,
bossBullyData,
bossGluharData,
bossKillaData,
bossKnightData,
bossKojaniyData,
bossKolontayData,
bossPartisanData,
bossSanitarData,
bossTagillaData,
bossZryachiyData,
exUsecData,
gifterData,
pmcBotData,
pmcBotReserveData,
pmcBotLaboratoryData,
sectantPriestData
} from "../Defaults/Bosses"
@injectable()
export class BossSpawnControl
{
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("PrimaryCloner") protected cloner: ICloner,
@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper
)
{}
public getCustomMapData(location: string, escapeTimeLimit: number): IBossLocationSpawn[]
{
return this.getConfigValueForLocation(location, escapeTimeLimit)
}
private getConfigValueForLocation(location: string, escapeTimeLimit: number): IBossLocationSpawn[]
{
const bossesForMap: IBossLocationSpawn[] = [];
for (const boss in ModConfig.config.bossConfig)
{
const bossDefaultData = this.cloner.clone(this.getDefaultValuesForBoss(boss, location));
const bossConfigData = ModConfig.config.bossConfig[boss];
const difficultyWeights = ModConfig.config.bossDifficulty;
if (!bossConfigData.enable) continue;
if (boss == "exUsec" && !bossConfigData.disableVanillaSpawns && location == "lighthouse" || boss == "pmcBot" && !bossConfigData.disableVanillaSpawns && (location == "laboratory" || location == "rezervbase"))
{
for (const bossSpawn in bossDefaultData)
{
// Create the vanilla spawns
//bossDefaultData[bossSpawn].BossChance = bossConfigData.spawnChance[location];
bossDefaultData[0].BossDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossesForMap.push(bossDefaultData[bossSpawn]);
}
if (!bossConfigData.addExtraSpawns) continue;
}
if (!bossConfigData.spawnChance[location]) continue;
if (location.includes("factory")) bossConfigData.bossZone[location] = "BotZone"
if ((boss == "pmcBot") && bossConfigData.addExtraSpawns)
{
bossesForMap.push(...this.generateBossWaves(location, escapeTimeLimit));
continue;
}
bossDefaultData[0].BossChance = bossConfigData.spawnChance[location];
bossDefaultData[0].BossZone = bossConfigData.bossZone[location];
bossDefaultData[0].BossDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossEscortDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].Time = bossConfigData.time;
bossesForMap.push(bossDefaultData[0]);
}
return bossesForMap;
}
private generateBossWaves(location: string, escapeTimeLimit: number): IBossLocationSpawn[]
{
const pmcWaveSpawnInfo: IBossLocationSpawn[] = [];
const difficultyWeights = ModConfig.config.bossDifficulty;
const waveMaxPMCCount = location != "laboratory" ? 4 : 10;
const waveGroupLimit = 4;
const waveGroupSize = 2;
const waveGroupChance = 100;
const waveTimer = 450;
const endWavesAtRemainingTime = 300;
const waveCount = Math.floor((((escapeTimeLimit * 60) - endWavesAtRemainingTime)) / waveTimer);
let currentWaveTime = waveTimer;
const bossConfigData = ModConfig.config.bossConfig["pmcBot"];
//this.logger.warning(`[Boss Waves] Generating ${waveCount} waves for Raiders`)
for (let i = 1; i <= waveCount; i++)
{
if (i == 1) currentWaveTime = -1;
let currentPMCCount = 0;
let groupCount = 0;
while (currentPMCCount < waveMaxPMCCount)
{
if (groupCount >= waveGroupLimit) break;
let groupSize = 0;
const remainingSpots = waveMaxPMCCount - currentPMCCount;
const isAGroup = remainingSpots > 1 ? this.randomUtil.getChance100(waveGroupChance) : false;
if (isAGroup)
{
groupSize = Math.min(remainingSpots - 1, this.randomUtil.getInt(1, waveGroupSize));
}
const bossDefaultData = this.cloner.clone(this.getDefaultValuesForBoss("pmcBot", ""));
bossDefaultData[0].BossChance = bossConfigData.spawnChance[location];
bossDefaultData[0].BossZone = bossConfigData.bossZone[location];
bossDefaultData[0].BossEscortAmount = groupSize.toString();
bossDefaultData[0].BossDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossEscortDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].IgnoreMaxBots = false;
bossDefaultData[0].Time = currentWaveTime;
currentPMCCount += groupSize + 1;
groupCount++
pmcWaveSpawnInfo.push(bossDefaultData[0]);
//this.logger.warning(`[Boss Waves] Adding 1 spawn for Raiders to ${location} | GroupSize: ${groupSize + 1}`);
}
//this.logger.warning(`[Boss Waves] Wave: ${i} | Time: ${currentWaveTime} | Groups: ${groupCount} | TotalRaiderss: ${currentPMCCount}/${waveMaxPMCCount}`);
currentWaveTime += waveTimer;
}
return pmcWaveSpawnInfo;
}
private getDefaultValuesForBoss(boss: string, location: string): IBossLocationSpawn[]
{
switch (boss)
{
case "bossKnight":
return bossKnightData;
case "bossBully":
return bossBullyData;
case "bossTagilla":
return bossTagillaData;
case "bossKilla":
return bossKillaData;
case "bossZryachiy":
return bossZryachiyData;
case "bossGluhar":
return bossGluharData;
case "bossSanitar":
return bossSanitarData;
case "bossKolontay":
return bossKolontayData;
case "bossBoar":
return bossBoarData;
case "bossKojaniy":
return bossKojaniyData;
case "bossPartisan":
return bossPartisanData;
case "sectantPriest":
return sectantPriestData;
case "arenaFighterEvent":
return arenaFighterEventData;
case "pmcBot": // Requires Triggers + Has Multiple Zones
if (location == "rezervbase") return pmcBotReserveData;
if (location == "laboratory") return pmcBotLaboratoryData;
else return pmcBotData;
case "exUsec": // Has Multiple Zones
return exUsecData;
case "gifter":
return gifterData;
default:
this.logger.error(`[ABPS] Boss not found in config ${boss}`)
return undefined;
}
}
}
@@ -0,0 +1,221 @@
import { injectable, inject } from "tsyringe";
import { ILocationBase, IBossLocationSpawn, IWave } from "@spt/models/eft/common/ILocationBase";
import type { ILogger } from "@spt/models/spt/utils/ILogger";
import { BossSpawnControl } from "./BossSpawnControl";
import { DatabaseService } from "@spt/services/DatabaseService";
import { ILocations } from "@spt/models/spt/server/ILocations";
import { VanillaAdjustmentControl } from "./VanillaAdjustmentControl";
import { PMCSpawnControl } from "./PMCSpawnControl";
import { ScavSpawnControl } from "./ScavSpawnControl";
import { IRaidChanges } from "@spt/models/spt/location/IRaidChanges";
import type { ICloner } from "@spt/utils/cloners/ICloner";
import { ModConfig } from "../Globals/ModConfig";
@injectable()
export class MapSpawnControl
{
public validMaps: string[] = [
"bigmap",
"factory4_day",
"factory4_night",
"interchange",
"laboratory",
"lighthouse",
"rezervbase",
"sandbox",
"sandbox_high",
"shoreline",
"tarkovstreets",
"woods"
];
public botMapCache: Record<string, IBossLocationSpawn[]> = {};
public scavMapCache: Record<string, IWave[]> = {};
public locationData: ILocations = {};
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("DatabaseService") protected databaseService: DatabaseService,
@inject("BossSpawnControl") protected bossSpawnControl: BossSpawnControl,
@inject("ScavSpawnControl") protected scavSpawnControl: ScavSpawnControl,
@inject("PMCSpawnControl") protected pmcSpawnControl: PMCSpawnControl,
@inject("PrimaryCloner") protected cloner: ICloner,
@inject("VanillaAdjustmentControl") protected vanillaAdjustmentControl: VanillaAdjustmentControl
)
{}
public configureInitialData(): void
{
this.locationData = this.databaseService.getTables().locations;
for (const map in this.validMaps)
{
const mapName = this.validMaps[map];
this.locationData[mapName].base.BossLocationSpawn = [];
this.botMapCache[mapName] = [];
this.scavMapCache[mapName] = [];
if (ModConfig.config.scavConfig.waves.enable) this.vanillaAdjustmentControl.enableAllSpawnSystem(this.locationData[mapName].base);
this.vanillaAdjustmentControl.removeExistingWaves(this.locationData[mapName].base);
this.vanillaAdjustmentControl.fixPMCHostility(this.locationData[mapName].base);
this.vanillaAdjustmentControl.adjustNewWaveSettings(this.locationData[mapName].base);
/*
This is how you make a spawn point properly
if (this.validMaps[map] == "bigmap") {
const test = {
"BotZoneName": "",
"Categories": [
"Player"
],
"ColliderParams": {
"_parent": "SpawnSphereParams",
"_props": {
"Center": {
"x": 0,
"y": 0,
"z": 0
},
"Radius": 75
}
},
"CorePointId": 0,
"DelayToCanSpawnSec": 4,
"Id": crypto.randomUUID(),
"Infiltration": "Boiler Tanks",
"Position": {
"x": 288.068,
"y": 1.718,
"z": -200.166
},
"Rotation": 17.73762,
"Sides": [
"Pmc"
]
}
this.locationData[mapName].base.SpawnPointParams.push(test);
}
*/
}
this.vanillaAdjustmentControl.disableVanillaSettings();
this.vanillaAdjustmentControl.removeCustomPMCWaves();
this.buildInitialCache();
}
public buildInitialCache(): void
{
this.buildBossWaves();
this.buildPMCWaves();
this.buildStartingScavs();
this.replaceOriginalLocations();
}
private buildBossWaves(): void
{
for (const map in this.validMaps)
{
const mapName = this.validMaps[map];
const mapData = this.bossSpawnControl.getCustomMapData(this.validMaps[map], this.locationData[mapName].base.EscapeTimeLimit);
if (mapData.length) mapData.forEach((index) => (this.botMapCache[mapName].push(index)));
}
}
private buildPMCWaves(): void
{
for (const map in this.validMaps)
{
const mapName = this.validMaps[map];
const mapData = this.pmcSpawnControl.getCustomMapData(this.validMaps[map], this.locationData[mapName].base.EscapeTimeLimit);
if (mapData.length) mapData.forEach((index) => (this.botMapCache[mapName].push(index)));
}
}
private buildStartingScavs(): void
{
for (const map in this.validMaps)
{
const mapName = this.validMaps[map];
if (mapName == "laboratory") continue;
const mapData = this.scavSpawnControl.getCustomMapData(this.validMaps[map]);
if (mapData.length) mapData.forEach((index) => (this.scavMapCache[mapName].push(index)));
}
}
private replaceOriginalLocations(): void
{
for (const map in this.validMaps)
{
const mapName = this.validMaps[map];
this.locationData[mapName].base.BossLocationSpawn = this.cloner.clone(this.botMapCache[mapName]);
this.locationData[mapName].base.waves = this.cloner.clone(this.scavMapCache[mapName]);
}
}
public rebuildCache(location: string): void
{
location = location.toLowerCase();
this.locationData = this.databaseService.getTables().locations;
this.botMapCache[location] = [];
this.scavMapCache[location] = [];
this.rebuildBossWave(location);
this.rebuildPMCWave(location);
this.rebuildStartingScavs(location)
this.rebuildLocation(location);
}
private rebuildBossWave(location: string): void
{
const mapName = location.toLowerCase();
this.logger.warning(`[ABPS] Recreating bosses for ${mapName}`);
const mapData = this.bossSpawnControl.getCustomMapData(mapName, this.locationData[mapName].base.EscapeTimeLimit);
if (mapData.length) mapData.forEach((index) => (this.botMapCache[mapName].push(index)));
}
private rebuildPMCWave(location: string): void
{
const mapName = location.toLowerCase();
this.logger.warning(`[ABPS] Recreating PMCs for ${mapName}`);
const mapData = this.pmcSpawnControl.getCustomMapData(mapName, this.locationData[mapName].base.EscapeTimeLimit);
if (mapData.length) mapData.forEach((index) => (this.botMapCache[mapName].push(index)));
}
private rebuildStartingScavs(location: string): void
{
const mapName = location.toLowerCase();
if (mapName == "laboratory") return;
this.logger.warning(`[ABPS] Recreating scavs for ${mapName}`);
const mapData = this.scavSpawnControl.getCustomMapData(mapName);
if (mapData.length) mapData.forEach((index) => (this.scavMapCache[mapName].push(index)));
}
private rebuildLocation(location: string): void
{
const mapName = location.toLowerCase();
this.locationData[mapName].base.BossLocationSpawn = this.cloner.clone(this.botMapCache[mapName]);
this.locationData[mapName].base.waves = this.cloner.clone(this.scavMapCache[mapName]);
}
public adjustWaves(mapBase: ILocationBase, raidAdjustments: IRaidChanges): void
{
const locationName = mapBase.Id.toLowerCase();
if (raidAdjustments.simulatedRaidStartSeconds > 60)
{
const mapBosses = mapBase.BossLocationSpawn.filter((x) => x.Time == -1 && x.BossName != "pmcUSEC" && x.BossName != "pmcBEAR");
mapBase.BossLocationSpawn = mapBase.BossLocationSpawn.filter((x) => x.Time > raidAdjustments.simulatedRaidStartSeconds && (x.BossName == "pmcUSEC" || x.BossName == "pmcBEAR"));
for (const bossWave of mapBase.BossLocationSpawn)
{
bossWave.Time -= Math.max(raidAdjustments.simulatedRaidStartSeconds, 0);
}
const totalRemainingTime = raidAdjustments.raidTimeMinutes * 60;
const newStartingPMCs = this.pmcSpawnControl.generateScavRaidRemainingPMCs(locationName, totalRemainingTime);
newStartingPMCs.forEach((index) => (mapBase.BossLocationSpawn.push(index)));
mapBosses.forEach((index) => (mapBase.BossLocationSpawn.push(index)));
const newStartingScavs = this.scavSpawnControl.generateStartingScavs(locationName, "assault", true);
newStartingScavs.forEach((index) => (mapBase.waves.push(index)));
}
}
}
@@ -0,0 +1,212 @@
import { injectable, inject } from "tsyringe";
import { IBossLocationSpawn } from "@spt/models/eft/common/ILocationBase";
import type { ILogger } from "@spt/models/spt/utils/ILogger";
import type { ICloner } from "@spt/utils/cloners/ICloner";
import { RandomUtil } from "@spt/utils/RandomUtil";
import { WeightedRandomHelper } from "@spt/helpers/WeightedRandomHelper";
// Default PMC Data
import {
pmcBEARData,
pmcUSECData
} from "../Defaults/PMCs";
import { ModConfig } from "../Globals/ModConfig";
import { Labs_NonGateSpawnZones } from "../Defaults/MapSpawnZones";
@injectable()
export class PMCSpawnControl
{
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("PrimaryCloner") protected cloner: ICloner,
@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper
)
{}
public getCustomMapData(location: string, escapeTimeLimit: number): IBossLocationSpawn[]
{
return this.getConfigValueForLocation(location, escapeTimeLimit)
}
private getConfigValueForLocation(location: string, escapeTimeLimit: number): IBossLocationSpawn[]
{
let pmcSpawnInfo: IBossLocationSpawn[] = [];
if (ModConfig.config.pmcConfig.startingPMCs.enable)
{
pmcSpawnInfo = pmcSpawnInfo.concat(this.generateStartingPMCWaves(location));
}
if (ModConfig.config.pmcConfig.waves.enable)
{
pmcSpawnInfo = pmcSpawnInfo.concat(this.generatePMCWaves(location, escapeTimeLimit));
}
return pmcSpawnInfo;
}
private generateStartingPMCWaves(location: string): IBossLocationSpawn[]
{
const startingPMCWaveInfo: IBossLocationSpawn[] = [];
const ignoreMaxBotCaps = ModConfig.config.pmcConfig.startingPMCs.ignoreMaxBotCaps;
const minPMCCount = ModConfig.config.pmcConfig.startingPMCs.mapLimits[location].min;
const maxPMCCount = ModConfig.config.pmcConfig.startingPMCs.mapLimits[location].max;
const generatedPMCCount = this.randomUtil.getInt(minPMCCount, maxPMCCount);
const groupChance = ModConfig.config.pmcConfig.startingPMCs.groupChance;
const groupLimit = ModConfig.config.pmcConfig.startingPMCs.maxGroupCount;
const groupMaxSize = ModConfig.config.pmcConfig.startingPMCs.maxGroupSize;
const difficultyWeights = ModConfig.config.pmcDifficulty;
let currentPMCCount = 0;
let groupCount = 0;
while (currentPMCCount < generatedPMCCount)
{
const canBeAGroup = groupCount >= groupLimit ? false : true;
let groupSize = 0;
const remainingSpots = generatedPMCCount - currentPMCCount;
const isAGroup = remainingSpots > 1 ? this.randomUtil.getChance100(groupChance) : false;
if (isAGroup && canBeAGroup)
{
groupSize = Math.min(remainingSpots - 1, this.randomUtil.getInt(1, groupMaxSize));
groupCount++
}
const pmcType = this.randomUtil.getChance100(50) ? "pmcUSEC" : "pmcBEAR";
const bossDefaultData = this.cloner.clone(this.getDefaultValuesForBoss(pmcType));
bossDefaultData[0].BossEscortAmount = groupSize.toString();
bossDefaultData[0].BossDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossEscortDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossZone = "";
bossDefaultData[0].IgnoreMaxBots = ignoreMaxBotCaps;
currentPMCCount += groupSize + 1;
startingPMCWaveInfo.push(bossDefaultData[0]);
//this.logger.warning(`[Starting PMC] Adding 1 spawn for ${pmcType} to ${location} | GroupSize: ${groupSize + 1}`);
}
//this.logger.warning(`[Starting PMCs] Map: ${location} (Time Limit: ${escapeTimeLimit}m) | Limits: ${minPMCCount}-${maxPMCCount} | Groups: ${groupCount} | TotalPMCs: ${currentPMCCount}/${generatedPMCCount}`);
return startingPMCWaveInfo;
}
private generatePMCWaves(location: string, escapeTimeLimit: number): IBossLocationSpawn[]
{
const pmcWaveSpawnInfo: IBossLocationSpawn[] = [];
const ignoreMaxBotCaps = ModConfig.config.pmcConfig.waves.ignoreMaxBotCaps;
const difficultyWeights = ModConfig.config.pmcDifficulty;
const waveMaxPMCCount = location.includes("factory") ? Math.min(2, ModConfig.config.pmcConfig.waves.maxBotsPerWave - 2) : ModConfig.config.pmcConfig.waves.maxBotsPerWave;
const waveGroupLimit = ModConfig.config.pmcConfig.waves.maxGroupCount;
const waveGroupSize = ModConfig.config.pmcConfig.waves.maxGroupSize;
const waveGroupChance = ModConfig.config.pmcConfig.waves.groupChance;
const firstWaveTimer = ModConfig.config.pmcConfig.waves.delayBeforeFirstWave;
const waveTimer = ModConfig.config.pmcConfig.waves.secondsBetweenWaves;
const endWavesAtRemainingTime = ModConfig.config.pmcConfig.waves.stopWavesBeforeEndOfRaidLimit;
const waveCount = Math.floor((((escapeTimeLimit * 60) - endWavesAtRemainingTime) - firstWaveTimer) / waveTimer);
let currentWaveTime = firstWaveTimer;
//this.logger.warning(`[PMC Waves] Generating ${waveCount} waves for PMCs`)
for (let i = 1; i <= waveCount; i++)
{
let currentPMCCount = 0;
let groupCount = 0;
while (currentPMCCount < waveMaxPMCCount)
{
const canBeAGroup = groupCount >= waveGroupLimit ? false : true;
let groupSize = 0;
const remainingSpots = waveMaxPMCCount - currentPMCCount;
const isAGroup = remainingSpots > 1 ? this.randomUtil.getChance100(waveGroupChance) : false;
if (isAGroup && canBeAGroup)
{
groupSize = Math.min(remainingSpots - 1, this.randomUtil.getInt(1, waveGroupSize));
groupCount++
}
const pmcType = this.randomUtil.getChance100(50) ? "pmcUSEC" : "pmcBEAR";
const bossDefaultData = this.cloner.clone(this.getDefaultValuesForBoss(pmcType));
bossDefaultData[0].BossEscortAmount = groupSize.toString();
bossDefaultData[0].Time = currentWaveTime;
bossDefaultData[0].BossDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossEscortDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossZone = "";
bossDefaultData[0].IgnoreMaxBots = ignoreMaxBotCaps;
currentPMCCount += groupSize + 1;
pmcWaveSpawnInfo.push(bossDefaultData[0]);
//this.logger.warning(`[PMC Waves] Adding 1 spawn for ${pmcType} to ${location} | GroupSize: ${groupSize + 1}`);
}
//this.logger.warning(`[PMC Waves] Wave: ${i} | Time: ${currentWaveTime} | Groups: ${groupCount} | TotalPMCs: ${currentPMCCount}/${waveMaxPMCCount}`);
currentWaveTime += waveTimer;
}
return pmcWaveSpawnInfo;
}
private getDefaultValuesForBoss(boss: string): IBossLocationSpawn[]
{
switch (boss)
{
case "pmcUSEC":
return pmcUSECData;
case "pmcBEAR":
return pmcBEARData;
default:
this.logger.error(`[ABPS] PMC not found in config ${boss}`)
return undefined;
}
}
public generateScavRaidRemainingPMCs(location: string, remainingRaidTime: number): IBossLocationSpawn[]
{
const startingPMCWaveInfo: IBossLocationSpawn[] = [];
const ignoreMaxBotCaps = ModConfig.config.pmcConfig.startingPMCs.ignoreMaxBotCaps;
const minPMCCount = ModConfig.config.pmcConfig.startingPMCs.mapLimits[location].min;
const maxPMCCount = ModConfig.config.pmcConfig.startingPMCs.mapLimits[location].max;
let generatedPMCCount = this.randomUtil.getInt(minPMCCount, maxPMCCount);
const groupChance = ModConfig.config.pmcConfig.startingPMCs.groupChance;
const groupLimit = ModConfig.config.pmcConfig.startingPMCs.maxGroupCount;
const groupMaxSize = ModConfig.config.pmcConfig.startingPMCs.maxGroupSize;
const difficultyWeights = ModConfig.config.pmcDifficulty;
let currentPMCCount = 0;
let groupCount = 0;
if (remainingRaidTime < 600) generatedPMCCount = this.randomUtil.getInt(1, 3);
if (remainingRaidTime < 1200) generatedPMCCount = this.randomUtil.getInt(1, 6);
if (remainingRaidTime < 1800) generatedPMCCount = this.randomUtil.getInt(4, 9);
if (location.includes("factory") && generatedPMCCount > 5) generatedPMCCount -= 2;
while (currentPMCCount < generatedPMCCount)
{
const canBeAGroup = groupCount >= groupLimit ? false : true;
let groupSize = 0;
const remainingSpots = generatedPMCCount - currentPMCCount;
const isAGroup = remainingSpots > 1 ? this.randomUtil.getChance100(groupChance) : false;
if (isAGroup && canBeAGroup)
{
groupSize = Math.min(remainingSpots - 1, this.randomUtil.getInt(1, groupMaxSize));
groupCount++
}
const pmcType = this.randomUtil.getChance100(50) ? "pmcUSEC" : "pmcBEAR";
const bossDefaultData = this.cloner.clone(this.getDefaultValuesForBoss(pmcType));
bossDefaultData[0].BossEscortAmount = groupSize.toString();
bossDefaultData[0].BossDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossEscortDifficult = this.weightedRandomHelper.getWeightedValue(difficultyWeights);
bossDefaultData[0].BossZone = "";
bossDefaultData[0].IgnoreMaxBots = ignoreMaxBotCaps;
currentPMCCount += groupSize + 1;
startingPMCWaveInfo.push(bossDefaultData[0]);
//this.logger.warning(`[Starting PMC] Adding 1 spawn for ${pmcType} to ${location} | GroupSize: ${groupSize + 1}`);
}
//this.logger.warning(`[Starting PMCs] Map: ${location} (Time Limit: ${escapeTimeLimit}m) | Limits: ${minPMCCount}-${maxPMCCount} | Groups: ${groupCount} | TotalPMCs: ${currentPMCCount}/${generatedPMCCount}`);
return startingPMCWaveInfo;
}
}
@@ -0,0 +1,214 @@
import { injectable, inject } from "tsyringe";
import { IWave, WildSpawnType } from "@spt/models/eft/common/ILocationBase";
import type { ILogger } from "@spt/models/spt/utils/ILogger";
import type { ICloner } from "@spt/utils/cloners/ICloner";
import { RandomUtil } from "@spt/utils/RandomUtil";
import { WeightedRandomHelper } from "@spt/helpers/WeightedRandomHelper";
// Default Scav Data
import { ModConfig } from "../Globals/ModConfig";
import { scavData } from "../Defaults/Scavs";
import { DatabaseService } from "@spt/services/DatabaseService";
import {
Customs_SpawnZones,
Customs_SnipeSpawnZones,
Factory_SpawnZones,
GroundZero_SpawnZones,
Interchange_SpawnZones,
Labs_NonGateSpawnZones,
Lighthouse_NonWaterTreatmentSpawnZones,
Lighthouse_SnipeSpawnZones,
Reserve_SpawnZones,
Shoreline_SpawnZones,
Shoreline_SnipeSpawnZones,
Streets_SpawnZones,
Streets_SnipeSpawnZones,
Woods_SpawnZones,
Woods_SnipeSpawnZones,
GroundZero_SnipeSpawnZones
} from "../Defaults/MapSpawnZones";
import { createExhaustableArray } from "../Utils/GlobalUtils";
@injectable()
export class ScavSpawnControl
{
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("DatabaseService") protected databaseService: DatabaseService,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("PrimaryCloner") protected cloner: ICloner,
@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper
)
{}
public getCustomMapData(location: string): IWave[]
{
return this.getConfigValueForLocation(location)
}
private getConfigValueForLocation(location: string): IWave[]
{
const scavSpawnInfo: IWave[] = [];
if (ModConfig.config.scavConfig.startingScavs.enable) scavSpawnInfo.push(...this.generateStartingScavs(location));
if (ModConfig.config.scavConfig.startingScavs.startingMarksman)
{
const marksmanSpawn = this.generateStartingScavs(location, "marksman");
if (marksmanSpawn.length)
{
scavSpawnInfo.push(...marksmanSpawn);
}
}
return scavSpawnInfo;
}
public generateStartingScavs(location: string, botRole = "assault", lateStart = false): IWave[]
{
const scavWaveSpawnInfo: IWave[] = [];
const waveLength = this.databaseService.getTables().locations[location].base.waves.length;
const maxStartingSpawns: number = ModConfig.config.scavConfig.startingScavs.maxBotSpawns[location];
const scavCap = lateStart ? maxStartingSpawns * 0.75 : maxStartingSpawns;
const playerScavChance = lateStart ? 60 : 10;
const maxBotsPerZone = location.includes("factory") || location.includes("sandbox") ? maxStartingSpawns : ModConfig.config.scavConfig.startingScavs.maxBotsPerZone;
const availableSpawnZones = botRole == "assault" ? createExhaustableArray(this.getNonMarksmanSpawnZones(location), this.randomUtil, this.cloner) : createExhaustableArray(this.getMarksmanSpawnZones(location), this.randomUtil, this.cloner);
let spawnsAdded = botRole == "assault" ? 0 : waveLength;
let marksmanCount = 0;
while (spawnsAdded < scavCap)
{
if (spawnsAdded >= maxStartingSpawns) break;
const scavDefaultData = this.cloner.clone(this.getDefaultValues());
let selectedSpawnZone = location.includes("factory") || location.includes("sandbox") || !availableSpawnZones.hasValues() ? "" : availableSpawnZones.getRandomValue();
if (botRole != "assault")
{
if (!availableSpawnZones.hasValues()) break;
if (selectedSpawnZone == undefined) break;
if (marksmanCount >= 2) break;
selectedSpawnZone = availableSpawnZones.getRandomValue();
marksmanCount++;
}
const remainingSpots = maxStartingSpawns - spawnsAdded;
const groupSize = botRole == "assault" ? Math.min(remainingSpots - 1, this.randomUtil.getInt(1, maxBotsPerZone)) : 1;
scavDefaultData.slots_min = groupSize > 1 ? 1 : 0;
scavDefaultData.slots_max = groupSize > 1 ? groupSize : 1;
scavDefaultData.time_min = 1;
scavDefaultData.time_max = 3;
scavDefaultData.number = spawnsAdded;
scavDefaultData.WildSpawnType = botRole == "assault" ? WildSpawnType.ASSAULT : WildSpawnType.MARKSMAN;
scavDefaultData.isPlayers = botRole == "assault" ? this.randomUtil.getChance100(playerScavChance) ? true : false : false;
scavDefaultData.SpawnPoints = selectedSpawnZone;
spawnsAdded++;
scavWaveSpawnInfo.push(scavDefaultData);
//this.logger.warning(`[Scav Waves] ${scavDefaultData.number} - Adding 1 spawn for ${botRole} to ${location} | Zone: ${selectedSpawnZone} Min: ${scavDefaultData.slots_min} | Max: ${scavDefaultData.slots_max}`);
}
return scavWaveSpawnInfo;
}
private getDefaultValues(): IWave
{
return scavData;
}
private getNonMarksmanSpawnZones(location: string): string[]
{
switch (location)
{
case "bigmap":
return Customs_SpawnZones;
case "factory4_day":
case "factory4_night":
return Factory_SpawnZones;
case "interchange":
return Interchange_SpawnZones;
case "laboratory":
return Labs_NonGateSpawnZones;
case "lighthouse":
return Lighthouse_NonWaterTreatmentSpawnZones;
case "rezervbase":
return Reserve_SpawnZones;
case "sandbox":
case "sandbox_high":
return GroundZero_SpawnZones;
case "shoreline":
return Shoreline_SpawnZones;
case "tarkovstreets":
return Streets_SpawnZones;
case "woods":
return Woods_SpawnZones;
}
}
private getMarksmanSpawnZones(location: string): string[]
{
switch (location)
{
case "bigmap":
return Customs_SnipeSpawnZones;
case "factory4_day":
case "factory4_night":
return undefined;
case "interchange":
return undefined;
case "laboratory":
return undefined;
case "lighthouse":
return Lighthouse_SnipeSpawnZones;
case "rezervbase":
return undefined;
case "sandbox":
case "sandbox_high":
return GroundZero_SnipeSpawnZones;
case "shoreline":
return Shoreline_SnipeSpawnZones;
case "tarkovstreets":
return Streets_SnipeSpawnZones;
case "woods":
return Woods_SnipeSpawnZones;
}
}
public generateInitialScavsForRemainingRaidTime(location: string, botRole: string): IWave[]
{
const scavWaveSpawnInfo: IWave[] = [];
const waveLength = this.databaseService.getTables().locations[location].base.waves.length;
const maxStartingSpawns: number = ModConfig.config.scavConfig.startingScavs.maxBotSpawns[location] * 0.75;
const maxBotsPerZone = location.includes("factory") || location.includes("sandbox") ? maxStartingSpawns : ModConfig.config.scavConfig.startingScavs.maxBotsPerZone;
const checkMarksman = ModConfig.config.scavConfig.startingScavs.startingMarksman;
const availableSpawnZones = botRole == "assault" ? createExhaustableArray(this.getNonMarksmanSpawnZones(location), this.randomUtil, this.cloner) : createExhaustableArray(this.getMarksmanSpawnZones(location), this.randomUtil, this.cloner);
let spawnsAdded = botRole == "assault" ? 0 : waveLength;
while (spawnsAdded < maxStartingSpawns)
{
if (spawnsAdded >= maxStartingSpawns) break;
const scavDefaultData = this.cloner.clone(this.getDefaultValues());
const selectedSpawnZone = location.includes("factory") || location.includes("sandbox") || !availableSpawnZones.hasValues() ? "" : availableSpawnZones.getRandomValue();
const remainingSpots = maxStartingSpawns - spawnsAdded;
const groupSize = Math.min(remainingSpots - 1, this.randomUtil.getInt(1, maxBotsPerZone));
scavDefaultData.slots_min = groupSize > 1 ? 1 : 1;
scavDefaultData.slots_max = groupSize > 1 ? groupSize : 1;
scavDefaultData.time_min = 1;
scavDefaultData.time_max = 3;
scavDefaultData.number = spawnsAdded;
scavDefaultData.isPlayers = botRole == "assault" ? this.randomUtil.getChance100(60) ? true : false : false;
scavDefaultData.SpawnPoints = selectedSpawnZone;
spawnsAdded++;
scavWaveSpawnInfo.push(scavDefaultData);
//this.logger.warning(`[Scav Waves] ${scavDefaultData.number} - Adding 1 spawn for assault to ${location} | Zone: ${selectedSpawnZone} Min: ${scavDefaultData.slots_min} | Max: ${scavDefaultData.slots_max}`);
}
return scavWaveSpawnInfo;
}
}
@@ -0,0 +1,141 @@
import { injectable, inject } from "tsyringe";
import type { ILogger } from "@spt/models/spt/utils/ILogger";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { DatabaseService } from "@spt/services/DatabaseService";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { ILocationConfig } from "@spt/models/spt/config/ILocationConfig";
import { ILocationBase } from "@spt/models/eft/common/ILocationBase";
import { newPMCHostilitySettings } from "../Defaults/Hostility";
import type { ICloner } from "@spt/utils/cloners/ICloner";
import { IPmcConfig } from "@spt/models/spt/config/IPmcConfig";
import { IBotConfig } from "@spt/models/spt/config/IBotConfig";
import { ModConfig } from "../Globals/ModConfig";
@injectable()
export class VanillaAdjustmentControl
{
public locationConfig: ILocationConfig;
public pmcConfig: IPmcConfig;
public botConfig: IBotConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("DatabaseService") protected databaseService: DatabaseService,
@inject("ConfigServer") protected configServer: ConfigServer,
@inject("PrimaryCloner") protected cloner: ICloner
)
{
this.locationConfig = this.configServer.getConfig<ILocationConfig>(ConfigTypes.LOCATION);
this.pmcConfig = this.configServer.getConfig<IPmcConfig>(ConfigTypes.PMC);
this.botConfig = this.configServer.getConfig<IBotConfig>(ConfigTypes.BOT);
}
public disableVanillaSettings(): void
{
this.locationConfig.splitWaveIntoSingleSpawnsSettings.enabled = false;
this.locationConfig.rogueLighthouseSpawnTimeSettings.enabled = false;
this.locationConfig.addOpenZonesToAllMaps = false;
this.locationConfig.addCustomBotWavesToMaps = false;
this.locationConfig.enableBotTypeLimits = false;
}
public disableNewSpawnSystem(base: any): void
{
if (base.Id == "laboratory") return;
base.NewSpawn = false;
base.OfflineNewSpawn = false;
base.OldSpawn = true;
base.OfflineOldSpawn = true;
}
public enableAllSpawnSystem(base: any): void
{
if (base.Id == "laboratory") return;
base.NewSpawn = true;
base.OfflineNewSpawn = true;
base.OldSpawn = true;
base.OfflineOldSpawn = true;
}
public adjustNewWaveSettings(base: any): void
{
if (base.Id == "laboratory") return;
if (ModConfig.config.scavConfig.waves.enableCustomFactory && base.Id.includes("factory"))
{
// Start-Stop Time for spawns
base.BotStart = ModConfig.config.scavConfig.waves.startSpawns;
base.BotStop = (base.EscapeTimeLimit * 60) - ModConfig.config.scavConfig.waves.stopSpawns;
// Start-Stop wave times for active spawning
base.BotSpawnTimeOnMin = 10;
base.BotSpawnTimeOnMax = 30;
// Start-Stop wave wait times between active spawning
base.BotSpawnTimeOffMin = 240;
base.BotSpawnTimeOffMax = 300;
// Probably how often it checks to spawn while active spawning
base.BotSpawnPeriodCheck = 15;
// Bot count required to trigger a spawn
base.BotSpawnCountStep = 3;
base.BotLocationModifier.NonWaveSpawnBotsLimitPerPlayer = 20;
base.BotLocationModifier.NonWaveSpawnBotsLimitPerPlayerPvE = 20;
}
else
{
// Start-Stop Time for spawns
base.BotStart = ModConfig.config.scavConfig.waves.startSpawns;
base.BotStop = (base.EscapeTimeLimit * 60) - ModConfig.config.scavConfig.waves.stopSpawns;
// Start-Stop wave times for active spawning
base.BotSpawnTimeOnMin = ModConfig.config.scavConfig.waves.activeTimeMin;
base.BotSpawnTimeOnMax = ModConfig.config.scavConfig.waves.activeTimeMax;
// Start-Stop wave wait times between active spawning
base.BotSpawnTimeOffMin = ModConfig.config.scavConfig.waves.quietTimeMin;
base.BotSpawnTimeOffMax = ModConfig.config.scavConfig.waves.quietTimeMax;
// Probably how often it checks to spawn while active spawning
base.BotSpawnPeriodCheck = ModConfig.config.scavConfig.waves.checkToSpawnTimer;
// Bot count required to trigger a spawn
base.BotSpawnCountStep = ModConfig.config.scavConfig.waves.pendingBotsToTrigger;
base.BotLocationModifier.NonWaveSpawnBotsLimitPerPlayer = 20;
base.BotLocationModifier.NonWaveSpawnBotsLimitPerPlayerPvE = 20;
}
}
public removeExistingWaves(base: any): void
{
base.waves = [];
}
public fixPMCHostility(base: ILocationBase): void
{
const hostility = base.BotLocationModifier?.AdditionalHostilitySettings;
if (hostility)
{
for (const bot in hostility)
{
if (hostility[bot].BotRole == "pmcUSEC" || hostility[bot].BotRole == "pmcBEAR")
{
const newHostilitySettings = this.cloner.clone(newPMCHostilitySettings);
newHostilitySettings.BotRole = hostility[bot].BotRole;
hostility[bot] = newHostilitySettings;
}
}
}
}
public removeCustomPMCWaves(): void
{
this.pmcConfig.removeExistingPmcWaves = false;
this.pmcConfig.customPmcWaves = {};
}
}
@@ -0,0 +1,64 @@
export const newPMCHostilitySettings =
{
AlwaysEnemies: [
"arenaFighter",
"arenaFighterEvent",
"assault",
"assaultGroup",
"bossBoar",
"bossBoarSniper",
"bossBully",
"bossGluhar",
"bossKilla",
"bossKnight",
"bossKojaniy",
"bossKolontay",
"bossPartisan",
"bossSanitar",
"bossTagilla",
"crazyAssaultEvent",
"cursedAssault",
"exUsec",
"followerBigPipe",
"followerBirdEye",
"followerBoar",
"followerBoarClose1",
"followerBoarClose2",
"followerGluharAssault",
"followerGluharScout",
"followerGluharSecurity",
"followerGluharSnipe",
"followerKojaniy",
"followerKolontayAssault",
"followerKolontaySecurity",
"followerSanitar",
"followerTagilla",
"marksman",
"peacemaker",
"pmcBEAR",
"pmcBot",
"pmcUSEC",
"sectactPriestEvent",
"sectantPriest",
"sectantWarrior",
"skier",
"spiritSpring",
"spiritWinter"
],
AlwaysFriends: [
"bossZryachiy",
"followerZryachiy",
"gifter",
"peacefullZryachiyEvent",
"ravangeZryachiyEvent"
],
BearEnemyChance: 100,
BearPlayerBehaviour: "AlwaysEnemies",
BotRole: "",
ChancedEnemies: [],
Neutral: [],
SavagePlayerBehaviour: "AlwaysEnemies",
UsecEnemyChance: 100,
UsecPlayerBehaviour: "AlwaysEnemies",
Warn: []
};
@@ -0,0 +1,189 @@
export const Customs_SpawnZones =
[
"ZoneBrige",
"ZoneCrossRoad",
"ZoneDormitory",
"ZoneGasStation",
"ZoneFactoryCenter",
"ZoneFactorySide",
"ZoneOldAZS",
"ZoneBlockPost",
"ZoneTankSquare",
"ZoneWade",
"ZoneCustoms",
"ZoneScavBase"
]
export const Customs_SnipeSpawnZones =
[
"ZoneSnipeBrige",
"ZoneSnipeTower",
"ZoneSnipeFactory",
"ZoneBlockPostSniper"
]
export const Factory_SpawnZones =
[
"BotZone"
]
export const Interchange_SpawnZones =
[
"ZoneCenterBot",
"ZoneIDEA",
"ZoneCenter",
"ZoneIDEAPark",
"ZoneTrucks",
"ZoneRoad",
"ZoneOLI",
"ZoneGoshan",
"ZoneOLIPark",
"ZonePowerStation"
]
export const Labs_GateSpawnZones =
[
"BotZoneGate1",
"BotZoneGate2"
]
export const Labs_NonGateSpawnZones =
[
"BotZoneBasement",
"BotZoneFloor1",
"BotZoneFloor2"
]
export const Lighthouse_NonWaterTreatmentSpawnZones =
[
"Zone_Containers",
"Zone_Rocks",
"Zone_Chalet",
"Zone_Village",
"Zone_Bridge",
"Zone_OldHouse",
"Zone_LongRoad",
"Zone_RoofBeach",
"Zone_DestroyedHouse",
"Zone_RoofContainers",
"Zone_Blockpost",
"Zone_RoofRocks",
"Zone_TreatmentRocks",
"Zone_TreatmentContainers",
"Zone_TreatmentBeach",
"Zone_Hellicopter",
"Zone_SniperPeak",
"Zone_Island"
]
export const Lighthouse_WaterTreatmentSpawnZones =
[
"Zone_Containers",
"Zone_Rocks",
"Zone_Chalet",
"Zone_Village",
"Zone_Bridge",
"Zone_OldHouse",
"Zone_LongRoad",
"Zone_RoofBeach",
"Zone_DestroyedHouse",
"Zone_RoofContainers",
"Zone_Blockpost",
"Zone_RoofRocks",
"Zone_TreatmentRocks",
"Zone_TreatmentContainers",
"Zone_TreatmentBeach",
"Zone_Hellicopter",
"Zone_Island"
]
export const Lighthouse_SnipeSpawnZones =
[
"Zone_SniperPeak"
]
export const Reserve_SpawnZones =
[
"ZoneRailStrorage",
"ZonePTOR1",
"ZonePTOR2",
"ZoneBarrack",
"ZoneBunkerStorage",
"ZoneSubStorage",
"ZoneSubCommand"
]
export const GroundZero_SpawnZones =
[
"ZoneSandbox"
]
export const GroundZero_SnipeSpawnZones =
[
"ZoneSandSnipeCenter",
"ZoneSandSnipeCenter2"
]
export const Shoreline_SpawnZones =
[
"ZoneGreenHouses",
"ZoneIsland",
"ZoneForestGasStation",
"ZoneGasStation",
"ZonePowerStation",
"ZoneBunker",
"ZoneBusStation",
"ZonePort",
"ZoneForestTruck",
"ZoneForestSpawn",
"ZoneSanatorium1",
"ZoneSanatorium2",
"ZoneStartVillage",
"ZoneMeteoStation",
"ZoneRailWays",
"ZoneSmuglers",
"ZonePassClose",
"ZoneTunnel"
]
export const Shoreline_SnipeSpawnZones =
[
"ZoneBunkeSniper",
"ZonePowerStationSniper"
]
export const Streets_SpawnZones =
[
"ZoneSW01",
"ZoneConstruction",
"ZoneCarShowroom",
"ZoneCinema",
"ZoneFactory",
"ZoneHotel_1",
"ZoneHotel_2",
"ZoneConcordia_1",
"ZoneConcordiaParking",
"ZoneColumn",
"ZoneSW00",
"ZoneStilo",
"ZoneCard1",
"ZoneMvd",
"ZoneClimova"
]
export const Streets_SnipeSpawnZones =
[
"ZoneSnipeCinema",
"ZoneSnipeBuilding",
"ZoneSnipeSW01",
"ZoneSnipeStilo",
"ZoneSnipeCard",
"ZoneSnipeCarShowroom"
]
export const Woods_SpawnZones =
[
"ZoneWoodCutter",
"ZoneHouse",
"ZoneBigRocks",
"ZoneRoad",
"ZoneHighRocks",
"ZoneMiniHouse",
"ZoneRedHouse",
"ZoneScavBase2",
"ZoneClearVill",
"ZoneBrokenVill",
"ZoneUsecBase",
"ZoneStoneBunker",
"ZoneDepo"
]
export const Woods_SnipeSpawnZones =
[
"ZoneHighRocks"
]
@@ -0,0 +1,53 @@
export const pmcUSECData =
[
{
"BossChance": 100,
"BossDifficult": "normal",
"BossEscortAmount": "0",
"BossEscortDifficult": "normal",
"BossEscortType": "pmcUSEC",
"BossName": "pmcUSEC",
"BossPlayer": false,
"BossZone": "",
"Delay": 0,
"DependKarma": false,
"DependKarmaPVE": false,
"ForceSpawn": false,
"IgnoreMaxBots": true,
"RandomTimeSpawn": false,
"SpawnMode": [
"pve"
],
"Supports": null,
"Time": -1,
"TriggerId": "",
"TriggerName": ""
}
]
export const pmcBEARData =
[
{
"BossChance": 100,
"BossDifficult": "normal",
"BossEscortAmount": "0",
"BossEscortDifficult": "normal",
"BossEscortType": "pmcBEAR",
"BossName": "pmcBEAR",
"BossPlayer": false,
"BossZone": "",
"Delay": 0,
"DependKarma": false,
"DependKarmaPVE": false,
"ForceSpawn": false,
"IgnoreMaxBots": true,
"RandomTimeSpawn": false,
"SpawnMode": [
"pve"
],
"Supports": null,
"Time": -1,
"TriggerId": "",
"TriggerName": ""
}
]
@@ -0,0 +1,18 @@
import { WildSpawnType } from "@spt/models/eft/common/ILocationBase";
export const scavData =
{
"BotPreset": "easy",
"BotSide": "Savage",
"SpawnMode": [
"pve"
],
"SpawnPoints": "ZoneBrige",
"WildSpawnType": WildSpawnType.ASSAULT,
"isPlayers": false,
"number": 0,
"slots_max": 0,
"slots_min": 0,
"time_max": -1,
"time_min": -1
}
@@ -0,0 +1,153 @@
import { inject, injectable } from "tsyringe";
import type { FileSystemSync } from "@spt/utils/FileSystemSync";
import type { ILogger } from "@spt/models/spt/utils/ILogger";
import path from "node:path";
import { MinMax } from "@spt/models/common/MinMax";
@injectable()
export class ModConfig
{
public static config: Config;
private lol: string;
constructor(
@inject("PrimaryLogger") private logger: ILogger,
@inject("FileSystemSync") private fileSystemSync: FileSystemSync
)
{
ModConfig.config = this.fileSystemSync.readJson(path.resolve(__dirname, "../../config/config.json"));
}
}
export interface Config
{
pmcDifficulty: Record<DifficultyConfig, number>,
pmcConfig: PMCConfig,
scavConfig: ScavConfig,
bossDifficulty: Record<DifficultyConfig, number>,
bossConfig: BossConfig,
configAppSettings: ConfigAppSettings,
}
export interface PMCConfig
{
startingPMCs: PMCStartingConfig,
waves: WaveConfig,
}
export interface ScavConfig
{
startingScavs: ScavStartingConfig,
waves: ScavWaveConfig,
}
export interface ScavStartingConfig
{
enable: boolean,
maxBotSpawns: ValidLocations,
maxBotsPerZone: number,
startingMarksman: boolean,
}
export interface ScavWaveConfig
{
enable: boolean,
enableCustomFactory: boolean,
startSpawns: number,
stopSpawns: number,
activeTimeMin: number,
activeTimeMax: number,
quietTimeMin: number,
quietTimeMax: number,
checkToSpawnTimer: number,
pendingBotsToTrigger: number,
}
export type DifficultyConfig = "easy" | "normal" | "hard" | "impossible";
export interface PMCStartingConfig
{
enable: boolean,
ignoreMaxBotCaps: boolean,
groupChance: number,
maxGroupSize: number,
maxGroupCount: number,
mapLimits: MinMaxLocations
}
export interface WaveConfig
{
enable: boolean,
ignoreMaxBotCaps: boolean,
groupChance: number,
maxGroupSize: number,
maxGroupCount: number,
maxBotsPerWave: number,
delayBeforeFirstWave: number,
secondsBetweenWaves: number,
stopWavesBeforeEndOfRaidLimit: number
}
export interface BossConfig
{
bossKnight: BossLocationInfo,
bossBully: BossLocationInfo,
bossTagilla: BossLocationInfo,
bossKilla: BossLocationInfo,
bossZryachiy: BossLocationInfo,
bossGluhar: BossLocationInfo,
bossSanitar: BossLocationInfo,
bossKolontay: BossLocationInfo,
bossBoar: BossLocationInfo,
bossKojaniy: BossLocationInfo,
bossPartisan: BossLocationInfo,
sectantPriest: BossLocationInfo,
arenaFighterEvent: BossLocationInfo,
pmcBot: SpecialLocationInfo,
exUsec: SpecialLocationInfo,
gifter: BossLocationInfo,
}
export interface BossLocationInfo
{
enable: boolean,
time: number,
spawnChance: ValidLocations,
bossZone: ValidLocations;
}
export interface SpecialLocationInfo
{
enable: boolean,
addExtraSpawns: boolean,
disableVanillaSpawns: boolean,
time: number,
spawnChance: ValidLocations,
bossZone: ValidLocations;
}
export interface ValidLocations
{
bigmap: number | string,
factory4_day: number | string,
factory4_night: number | string,
interchange: number | string,
laboratory: number | string,
lighthouse: number | string,
rezervbase: number | string,
sandbox: number | string,
sandbox_high: number | string,
shoreline: number | string,
tarkovstreets: number | string,
woods: number | string,
}
export interface MinMaxLocations
{
bigmap: MinMax,
factory4_day: MinMax,
factory4_night: MinMax,
interchange: MinMax,
laboratory: MinMax,
lighthouse: MinMax,
rezervbase: MinMax,
sandbox: MinMax,
sandbox_high: MinMax,
shoreline: MinMax,
tarkovstreets: MinMax,
woods: MinMax,
}
export interface ConfigAppSettings
{
showUndo: boolean,
showDefault: boolean,
disableAnimations: boolean
}
@@ -0,0 +1,96 @@
// SPT
import { DependencyContainer, Lifecycle } from "tsyringe";
import { PreSptModLoader } from "@spt/loaders/PreSptModLoader";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { StaticRouterModService } from "@spt/services/mod/staticRouter/StaticRouterModService";
import { DatabaseService } from "@spt/services/DatabaseService";
import { FileSystemSync } from "@spt/utils/FileSystemSync";
// Custom
import { ModConfig } from "./Globals/ModConfig";
import { MapSpawnControl } from "./Controls/MapSpawnControl";
import { BossSpawnControl } from "./Controls/BossSpawnControl";
import { ICloner } from "@spt/utils/cloners/ICloner";
import { VanillaAdjustmentControl } from "./Controls/VanillaAdjustmentControl";
import { PMCSpawnControl } from "./Controls/PMCSpawnControl";
import { StaticRouterHooks } from "./Routers/StaticRouterHooks";
import { WeightedRandomHelper } from "@spt/helpers/WeightedRandomHelper";
import { ScavSpawnControl } from "./Controls/ScavSpawnControl";
export class InstanceManager
{
//#region accessible in or after preSptLoad
public modName: string;
public container: DependencyContainer;
public preSptModLoader: PreSptModLoader;
public logger: ILogger;
public fileSystemSync: FileSystemSync;
public cloner: ICloner;
public staticRouterModService: StaticRouterModService;
public staticRouterHooks: StaticRouterHooks;
public modConfig: ModConfig;
//#endregion
//#region accessible in or after postDBLoad
public databaseService: DatabaseService;
public weightedRandomHelper: WeightedRandomHelper;
public vanillaAdjustmentControl: VanillaAdjustmentControl;
public bossSpawnControl: BossSpawnControl;
public pmcSpawnControl: PMCSpawnControl;
public scavSpawnControl: ScavSpawnControl;
public mapSpawnControl: MapSpawnControl;
//#endregion
//#region accessible in or after PostSptLoad
//#endregion
// Call at the start of the mods postDBLoad method
public preSptLoad(container: DependencyContainer, mod: string): void
{
this.modName = mod;
this.container = container;
// SPT Classes
this.preSptModLoader = container.resolve<PreSptModLoader>("PreSptModLoader");
this.logger = container.resolve<ILogger>("WinstonLogger");
this.fileSystemSync = container.resolve<FileSystemSync>("FileSystemSync");
this.cloner = container.resolve<ICloner>("PrimaryCloner");
this.staticRouterModService = container.resolve<StaticRouterModService>("StaticRouterModService");
// Custom Classes
this.container.register<VanillaAdjustmentControl>("VanillaAdjustmentControl", VanillaAdjustmentControl, { lifecycle: Lifecycle.Singleton })
this.container.register<BossSpawnControl>("BossSpawnControl", BossSpawnControl, { lifecycle: Lifecycle.Singleton })
this.container.register<ScavSpawnControl>("ScavSpawnControl", ScavSpawnControl, { lifecycle: Lifecycle.Singleton })
this.container.register<PMCSpawnControl>("PMCSpawnControl", PMCSpawnControl, { lifecycle: Lifecycle.Singleton })
this.container.register<MapSpawnControl>("MapSpawnControl", MapSpawnControl, { lifecycle: Lifecycle.Singleton })
this.container.register<StaticRouterHooks>("StaticRouterHooks", StaticRouterHooks, { lifecycle: Lifecycle.Singleton })
this.staticRouterHooks = container.resolve<StaticRouterHooks>("StaticRouterHooks");
// Custom Special
// Resolve this last to set mod configs
this.container.register<ModConfig>("ModConfig", ModConfig, { lifecycle: Lifecycle.Singleton })
this.modConfig = container.resolve<ModConfig>("ModConfig");
}
public postDBLoad(container: DependencyContainer): void
{
// SPT Classes
this.databaseService = container.resolve<DatabaseService>("DatabaseService");
this.weightedRandomHelper = container.resolve<WeightedRandomHelper>("WeightedRandomHelper");
this.vanillaAdjustmentControl = container.resolve<VanillaAdjustmentControl>("VanillaAdjustmentControl");
this.bossSpawnControl = container.resolve<BossSpawnControl>("BossSpawnControl");
this.scavSpawnControl = container.resolve<ScavSpawnControl>("ScavSpawnControl");
this.pmcSpawnControl = container.resolve<PMCSpawnControl>("PMCSpawnControl");
this.mapSpawnControl = container.resolve<MapSpawnControl>("MapSpawnControl");
}
public postSptLoad(container: DependencyContainer): void
{
// SPT Classes
this.databaseService = container.resolve<DatabaseService>("DatabaseService");
}
}
@@ -0,0 +1,129 @@
import { inject, injectable } from "tsyringe";
import { StaticRouterModService } from "@spt/services/mod/staticRouter/StaticRouterModService";
import { MapSpawnControl } from "../Controls/MapSpawnControl";
import path from "node:path";
import { FileSystemSync } from "@spt/utils/FileSystemSync";
@injectable()
export class StaticRouterHooks
{
public cacheRebuilt: boolean = false;
public mapToRebuild: string = "";
public bossTrackingData: BossTrackingData = null;
constructor(
@inject("StaticRouterModService") protected staticRouterService: StaticRouterModService,
@inject("MapSpawnControl") protected mapSpawnControl: MapSpawnControl,
@inject("FileSystemSync") protected fileSystem: FileSystemSync
)
{}
public registerRouterHooks(): void
{
this.staticRouterService.registerStaticRouter(
"ABPS-StartMatchRouter",
[
{
url: "/client/match/local/start",
action: async (url, info, sessionId, output) =>
{
this.mapToRebuild = info.location;
if (this.cacheRebuilt)
{
this.cacheRebuilt = false;
}
return output;
}
}
],
"ABPS"
);
this.staticRouterService.registerStaticRouter(
"ABPS-EndMatchRouter",
[
{
url: "/client/match/local/end",
action: async (url, info, sessionId, output) =>
{
if (!this.cacheRebuilt)
{
this.mapSpawnControl.rebuildCache(this.mapToRebuild);
this.cacheRebuilt = true;
}
return output;
}
}
],
"ABPS"
);
this.staticRouterService.registerStaticRouter(
"ABPS-BossTrackingRoutes",
[
{
url: "/abps/save",
action: async (url, info: BossTrackingData, sessionId, output) => this.saveBossTrackingData(info)
},
{
url: "/abps/load",
action: async (url, info, sessionId, output) => JSON.stringify(this.bossTrackingData)
}
],
"ABPS"
);
this.load();
}
private async saveBossTrackingData(payload: BossTrackingData): Promise<string>
{
if (!payload)
{
return;
}
else
{
this.bossTrackingData = payload;
}
await this.save();
return JSON.stringify({ success: true });
}
private async save(): Promise<void>
{
try
{
const filename = path.join(__dirname, "../../bossTrackingData.json");
await this.fileSystem.writeJson(filename, this.bossTrackingData, 2);
}
catch (error)
{
console.error("[ABPS] Failed to save boss tracking data! " + error);
}
}
public async load(): Promise<void>
{
const filename = path.join(__dirname, "../../bossTrackingData.json");
if (this.fileSystem.exists(filename))
{
const jsonData = this.fileSystem.readJson(filename);
this.bossTrackingData = jsonData;
}
else
{
this.bossTrackingData = {};
await this.save();
}
}
}
type BossTrackingInfo = {
spawnedLastRaid: boolean,
chance: number,
};
type BossTrackingData = Record<string, Record<string, BossTrackingInfo>>;
@@ -0,0 +1,8 @@
import { ExhaustableArray } from "@spt/models/spt/server/ExhaustableArray";
import { ICloner } from "@spt/utils/cloners/ICloner";
import { RandomUtil } from "@spt/utils/RandomUtil";
export function createExhaustableArray<T>(itemsToAddToArray: T[], randomUtil: RandomUtil, cloner: ICloner): ExhaustableArray<T>
{
return new ExhaustableArray<T>(itemsToAddToArray, randomUtil, cloner);
}
@@ -0,0 +1,76 @@
import { DependencyContainer } from "tsyringe";
import { IPreSptLoadMod } from "@spt/models/external/IPreSptLoadMod";
import { IPostDBLoadMod } from "@spt/models/external/IPostDBLoadMod";
import { InstanceManager } from "./InstanceManager";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { ICoreConfig } from "@spt/models/spt/config/ICoreConfig";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { FileSystemSync } from "@spt/utils/FileSystemSync";
import { minVersion, satisfies, SemVer } from "semver";
import path from "node:path";
import { ILocationBase } from "@spt/models/eft/common/ILocationBase";
import { IRaidChanges } from "@spt/models/spt/location/IRaidChanges";
class ABPS implements IPreSptLoadMod, IPostDBLoadMod
{
// Create InstanceManager - Thank you Cj as per usual
private instance: InstanceManager = new InstanceManager();
// PreSPTLoad
public preSptLoad(container: DependencyContainer): void
{
const logger = container.resolve<ILogger>("WinstonLogger");
if (!this.validSptVersion(container))
{
logger.error(`[ABPS] This version of ABPS was not made for your version of SPT. Disabling. Requires ${this.validMinimumSptVersion(container)} or higher.`);
return;
}
this.instance.preSptLoad(container, "ABPS");
this.instance.staticRouterHooks.registerRouterHooks();
container.afterResolution("RaidTimeAdjustmentService", (_t, result: any) =>
{
result.adjustWaves = (mapBase: ILocationBase, raidAdjustments: IRaidChanges) =>
{
this.instance.mapSpawnControl.adjustWaves(mapBase, raidAdjustments);
}
}, {frequency: "Always"});
}
// PostDBLoad
public postDBLoad(container: DependencyContainer): void
{
this.instance.postDBLoad(container);
this.instance.mapSpawnControl.configureInitialData();
}
// Version Validation
public validSptVersion(container: DependencyContainer): boolean
{
const fileSysem = container.resolve<FileSystemSync>("FileSystemSync");
const configServer = container.resolve<ConfigServer>("ConfigServer");
const sptConfig = configServer.getConfig<ICoreConfig>(ConfigTypes.CORE);
const sptVersion = globalThis.G_SPTVERSION || sptConfig.sptVersion;
const packageJsonPath: string = path.join(__dirname, "../package.json");
const modSptVersion = fileSysem.readJson(packageJsonPath).sptVersion;
return satisfies(sptVersion, modSptVersion);
}
public validMinimumSptVersion(container: DependencyContainer): SemVer
{
const fileSysem = container.resolve<FileSystemSync>("FileSystemSync");
const packageJsonPath: string = path.join(__dirname, "../package.json");
const modSptVersion = fileSysem.readJson(packageJsonPath).sptVersion;
return minVersion(modSptVersion)
}
}
export const mod = new ABPS();
@@ -1,7 +1,7 @@
[General] [General]
gameName=spt gameName=spt
modid=0 modid=0
version=d2025.1.8.0 version=d2025.1.14.0
newestVersion= newestVersion=
category="1," category="1,"
nexusFileStatus=1 nexusFileStatus=1
@@ -235,14 +235,14 @@
// "enableCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values // "enableCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
// THE BELOW VALUES BY DEFAULT ARE APBS DEFAULTS // THE BELOW VALUES BY DEFAULT ARE APBS DEFAULTS
// IF YOU WANT EVERY TIER AT EVERY LEVEL, SET ALL OF THESE TO: [ 79, 79 ] // IF YOU WANT EVERY TIER AT EVERY LEVEL, SET ALL OF THESE TO: [ 79, 79 ]
"enableCustomLevelDeltas": false, "enableCustomLevelDeltas": true,
"tier1LevelDelta": [ 10, 5 ], "tier1LevelDelta": [ 10, 5 ], // 1-10
"tier2LevelDelta": [ 10, 5 ], "tier2LevelDelta": [ 20, 5 ], // 11-20
"tier3LevelDelta": [ 15, 7 ], "tier3LevelDelta": [ 25, 7 ], // 21-30
"tier4LevelDelta": [ 20, 10 ], "tier4LevelDelta": [ 35, 10 ], // 31-40
"tier5LevelDelta": [ 30, 15 ], "tier5LevelDelta": [ 40, 15 ], // 41-50
"tier6LevelDelta": [ 40, 20 ], "tier6LevelDelta": [ 50, 20 ], // 51-60
"tier7LevelDelta": [ 50, 20 ], "tier7LevelDelta": [ 55, 20 ], // 61-79
// LevelDelta's are the lowest and highest levels that AI can spawn relative to the player's level. // LevelDelta's are the lowest and highest levels that AI can spawn relative to the player's level.
// Examples: // Examples:
@@ -251,13 +251,13 @@
// "enableScavCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values // "enableScavCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
// Default values below will always spawn scavs that are at least 1 tier below you unless you are Tier1. // Default values below will always spawn scavs that are at least 1 tier below you unless you are Tier1.
"enableScavCustomLevelDeltas": false, "enableScavCustomLevelDeltas": false,
"tier1ScavLevelDelta": [ 10, 0 ], "tier1ScavLevelDelta": [ 10, 0 ], // 1-10
"tier2ScavLevelDelta": [ 10, -10 ], "tier2ScavLevelDelta": [ 10, -10 ], // 11-20
"tier3ScavLevelDelta": [ 15, -10 ], "tier3ScavLevelDelta": [ 15, -10 ], // 21-30
"tier4ScavLevelDelta": [ 20, -10 ], "tier4ScavLevelDelta": [ 20, -10 ], // 31-40
"tier5ScavLevelDelta": [ 30, -10 ], "tier5ScavLevelDelta": [ 30, -10 ], // 41-50
"tier6ScavLevelDelta": [ 40, -10 ], "tier6ScavLevelDelta": [ 40, -10 ], // 51-60
"tier7ScavLevelDelta": [ 50, -10 ], "tier7ScavLevelDelta": [ 50, -10 ], // 61-79
// Enable/disable debug logging // Enable/disable debug logging
"enableDebugLog": true "enableDebugLog": true
@@ -1,6 +1,6 @@
{ {
"name": "Acids Progressive Bot System", "name": "Acids Progressive Bot System",
"version": "1.4.0", "version": "1.4.2",
"sptVersion": "~3.10", "sptVersion": "~3.10",
"loadBefore": [], "loadBefore": [],
"loadAfter": [ "loadAfter": [
@@ -11980,7 +11980,7 @@
"mod_pistol_grip": 100, "mod_pistol_grip": 100,
"mod_pistol_grip_akms": 0, "mod_pistol_grip_akms": 0,
"mod_pistolgrip": 0, "mod_pistolgrip": 0,
"mod_pistolgrip_000": 0, "mod_pistolgrip_000": 100,
"mod_reciever": 100, "mod_reciever": 100,
"mod_scope": 13, "mod_scope": 13,
"mod_scope_000": 0, "mod_scope_000": 0,
@@ -3,8 +3,10 @@
"equipment": { "equipment": {
"FirstPrimaryWeapon": { "FirstPrimaryWeapon": {
"LongRange": { "LongRange": {
"5c07c60e0db834002330051f": 30, "5c07c60e0db834002330051f": 25,
"5bfea6e90db834001b7347f3": 20 "5bfea6e90db834001b7347f3": 15,
"623063e994fc3f7b302a9696": 8,
"5447a9cd4bdc2dbd208b4567": 8
}, },
"ShortRange": { "ShortRange": {
"5a7828548dc32e5a9c28b516": 20, "5a7828548dc32e5a9c28b516": 20,
@@ -50,8 +52,10 @@
}, },
"SecondPrimaryWeapon": { "SecondPrimaryWeapon": {
"LongRange": { "LongRange": {
"5c07c60e0db834002330051f": 30, "5c07c60e0db834002330051f": 25,
"5bfea6e90db834001b7347f3": 20 "5bfea6e90db834001b7347f3": 15,
"623063e994fc3f7b302a9696": 8,
"5447a9cd4bdc2dbd208b4567": 8
}, },
"ShortRange": { "ShortRange": {
"5a7828548dc32e5a9c28b516": 20, "5a7828548dc32e5a9c28b516": 20,
@@ -6378,11 +6378,7 @@
"5a789261c5856700186c65d3" "5a789261c5856700186c65d3"
] ]
}, },
"5a787fdfc5856700142fdd9a": { "5a787fdfc5856700142fdd9a": {},
"mod_scope": [
"609b9e31506cf869cf3eaf41"
]
},
"5a788031c585673f2b5c1c79": { "5a788031c585673f2b5c1c79": {
"mod_foregrip": [ "mod_foregrip": [
"5c7fc87d2e221644f31c0298", "5c7fc87d2e221644f31c0298",
@@ -11990,7 +11990,7 @@
"mod_pistol_grip": 100, "mod_pistol_grip": 100,
"mod_pistol_grip_akms": 0, "mod_pistol_grip_akms": 0,
"mod_pistolgrip": 0, "mod_pistolgrip": 0,
"mod_pistolgrip_000": 0, "mod_pistolgrip_000": 100,
"mod_reciever": 100, "mod_reciever": 100,
"mod_scope": 13, "mod_scope": 13,
"mod_scope_000": 0, "mod_scope_000": 0,
@@ -6,7 +6,9 @@
"5c07c60e0db834002330051f": 25, "5c07c60e0db834002330051f": 25,
"5d43021ca4b9362eab4b5e25": 3, "5d43021ca4b9362eab4b5e25": 3,
"5b0bbe4e5acfc40dc528a72d": 1, "5b0bbe4e5acfc40dc528a72d": 1,
"5bfea6e90db834001b7347f3": 20 "5bfea6e90db834001b7347f3": 15,
"623063e994fc3f7b302a9696": 8,
"5447a9cd4bdc2dbd208b4567": 8
}, },
"ShortRange": { "ShortRange": {
"5a7828548dc32e5a9c28b516": 15, "5a7828548dc32e5a9c28b516": 15,
@@ -59,7 +61,9 @@
"5c07c60e0db834002330051f": 25, "5c07c60e0db834002330051f": 25,
"5d43021ca4b9362eab4b5e25": 3, "5d43021ca4b9362eab4b5e25": 3,
"5b0bbe4e5acfc40dc528a72d": 1, "5b0bbe4e5acfc40dc528a72d": 1,
"5bfea6e90db834001b7347f3": 20 "5bfea6e90db834001b7347f3": 15,
"623063e994fc3f7b302a9696": 8,
"5447a9cd4bdc2dbd208b4567": 8
}, },
"ShortRange": { "ShortRange": {
"5a7828548dc32e5a9c28b516": 15, "5a7828548dc32e5a9c28b516": 15,
@@ -6607,11 +6607,7 @@
"5a789261c5856700186c65d3" "5a789261c5856700186c65d3"
] ]
}, },
"5a787fdfc5856700142fdd9a": { "5a787fdfc5856700142fdd9a": {},
"mod_scope": [
"609b9e31506cf869cf3eaf41"
]
},
"5a788031c585673f2b5c1c79": { "5a788031c585673f2b5c1c79": {
"mod_foregrip": [ "mod_foregrip": [
"5c7fc87d2e221644f31c0298", "5c7fc87d2e221644f31c0298",
@@ -12002,7 +12002,7 @@
"mod_pistol_grip": 100, "mod_pistol_grip": 100,
"mod_pistol_grip_akms": 0, "mod_pistol_grip_akms": 0,
"mod_pistolgrip": 0, "mod_pistolgrip": 0,
"mod_pistolgrip_000": 0, "mod_pistolgrip_000": 100,
"mod_reciever": 100, "mod_reciever": 100,
"mod_scope": 13, "mod_scope": 13,
"mod_scope_000": 0, "mod_scope_000": 0,
@@ -4,10 +4,12 @@
"FirstPrimaryWeapon": { "FirstPrimaryWeapon": {
"LongRange": { "LongRange": {
"5c07c60e0db834002330051f": 25, "5c07c60e0db834002330051f": 25,
"5d43021ca4b9362eab4b5e25": 25, "5d43021ca4b9362eab4b5e25": 20,
"5b0bbe4e5acfc40dc528a72d": 15, "5b0bbe4e5acfc40dc528a72d": 15,
"5bfea6e90db834001b7347f3": 25, "5bfea6e90db834001b7347f3": 20,
"5df8ce05b11454561e39243b": 10 "5df8ce05b11454561e39243b": 15,
"623063e994fc3f7b302a9696": 8,
"5447a9cd4bdc2dbd208b4567": 8
}, },
"ShortRange": { "ShortRange": {
"5a7828548dc32e5a9c28b516": 5, "5a7828548dc32e5a9c28b516": 5,
@@ -75,10 +77,12 @@
"SecondPrimaryWeapon": { "SecondPrimaryWeapon": {
"LongRange": { "LongRange": {
"5c07c60e0db834002330051f": 25, "5c07c60e0db834002330051f": 25,
"5d43021ca4b9362eab4b5e25": 25, "5d43021ca4b9362eab4b5e25": 20,
"5b0bbe4e5acfc40dc528a72d": 15, "5b0bbe4e5acfc40dc528a72d": 15,
"5bfea6e90db834001b7347f3": 25, "5bfea6e90db834001b7347f3": 20,
"5df8ce05b11454561e39243b": 10 "5df8ce05b11454561e39243b": 15,
"623063e994fc3f7b302a9696": 8,
"5447a9cd4bdc2dbd208b4567": 8
}, },
"ShortRange": { "ShortRange": {
"5a7828548dc32e5a9c28b516": 5, "5a7828548dc32e5a9c28b516": 5,
@@ -753,6 +757,7 @@
"56e335e4d2720b6c058b456d": 20, "56e335e4d2720b6c058b456d": 20,
"5ca20d5986f774331e7c9602": 10, "5ca20d5986f774331e7c9602": 10,
"5e9dcf5986f7746c417435b3": 10, "5e9dcf5986f7746c417435b3": 10,
"59e763f286f7742ee57895da": 15,
"6038d614d10cbf667352dd44": 1, "6038d614d10cbf667352dd44": 1,
"6034d103ca006d2dca39b3f0": 1, "6034d103ca006d2dca39b3f0": 1,
"656ddcf0f02d7bcea90bf395": 1, "656ddcf0f02d7bcea90bf395": 1,
@@ -6708,11 +6708,7 @@
"5a789261c5856700186c65d3" "5a789261c5856700186c65d3"
] ]
}, },
"5a787fdfc5856700142fdd9a": { "5a787fdfc5856700142fdd9a": {},
"mod_scope": [
"609b9e31506cf869cf3eaf41"
]
},
"5a788031c585673f2b5c1c79": { "5a788031c585673f2b5c1c79": {
"mod_foregrip": [ "mod_foregrip": [
"5c7fc87d2e221644f31c0298", "5c7fc87d2e221644f31c0298",
@@ -11994,7 +11994,7 @@
"mod_pistol_grip": 100, "mod_pistol_grip": 100,
"mod_pistol_grip_akms": 0, "mod_pistol_grip_akms": 0,
"mod_pistolgrip": 0, "mod_pistolgrip": 0,
"mod_pistolgrip_000": 0, "mod_pistolgrip_000": 100,
"mod_reciever": 100, "mod_reciever": 100,
"mod_scope": 13, "mod_scope": 13,
"mod_scope_000": 0, "mod_scope_000": 0,
@@ -7529,11 +7529,7 @@
"5a789261c5856700186c65d3" "5a789261c5856700186c65d3"
] ]
}, },
"5a787fdfc5856700142fdd9a": { "5a787fdfc5856700142fdd9a": {},
"mod_scope": [
"609b9e31506cf869cf3eaf41"
]
},
"5a788031c585673f2b5c1c79": { "5a788031c585673f2b5c1c79": {
"mod_foregrip": [ "mod_foregrip": [
"5cda9bcfd7f00c0c0b53e900", "5cda9bcfd7f00c0c0b53e900",
@@ -11982,7 +11982,7 @@
"mod_pistol_grip": 100, "mod_pistol_grip": 100,
"mod_pistol_grip_akms": 0, "mod_pistol_grip_akms": 0,
"mod_pistolgrip": 0, "mod_pistolgrip": 0,
"mod_pistolgrip_000": 0, "mod_pistolgrip_000": 100,
"mod_reciever": 100, "mod_reciever": 100,
"mod_scope": 13, "mod_scope": 13,
"mod_scope_000": 0, "mod_scope_000": 0,
@@ -7319,11 +7319,7 @@
"5a789261c5856700186c65d3" "5a789261c5856700186c65d3"
] ]
}, },
"5a787fdfc5856700142fdd9a": { "5a787fdfc5856700142fdd9a": {},
"mod_scope": [
"609b9e31506cf869cf3eaf41"
]
},
"5a788031c585673f2b5c1c79": { "5a788031c585673f2b5c1c79": {
"mod_foregrip": [ "mod_foregrip": [
"5cda9bcfd7f00c0c0b53e900", "5cda9bcfd7f00c0c0b53e900",
@@ -11982,7 +11982,7 @@
"mod_pistol_grip": 100, "mod_pistol_grip": 100,
"mod_pistol_grip_akms": 0, "mod_pistol_grip_akms": 0,
"mod_pistolgrip": 0, "mod_pistolgrip": 0,
"mod_pistolgrip_000": 0, "mod_pistolgrip_000": 100,
"mod_reciever": 100, "mod_reciever": 100,
"mod_scope": 13, "mod_scope": 13,
"mod_scope_000": 0, "mod_scope_000": 0,
@@ -7023,11 +7023,7 @@
"5a789261c5856700186c65d3" "5a789261c5856700186c65d3"
] ]
}, },
"5a787fdfc5856700142fdd9a": { "5a787fdfc5856700142fdd9a": {},
"mod_scope": [
"609b9e31506cf869cf3eaf41"
]
},
"5a788031c585673f2b5c1c79": { "5a788031c585673f2b5c1c79": {
"mod_foregrip": [ "mod_foregrip": [
"5cda9bcfd7f00c0c0b53e900", "5cda9bcfd7f00c0c0b53e900",
@@ -12038,7 +12038,7 @@
"mod_pistol_grip": 100, "mod_pistol_grip": 100,
"mod_pistol_grip_akms": 0, "mod_pistol_grip_akms": 0,
"mod_pistolgrip": 0, "mod_pistolgrip": 0,
"mod_pistolgrip_000": 0, "mod_pistolgrip_000": 100,
"mod_reciever": 100, "mod_reciever": 100,
"mod_scope": 13, "mod_scope": 13,
"mod_scope_000": 0, "mod_scope_000": 0,
@@ -7006,11 +7006,7 @@
"5a789261c5856700186c65d3" "5a789261c5856700186c65d3"
] ]
}, },
"5a787fdfc5856700142fdd9a": { "5a787fdfc5856700142fdd9a": {},
"mod_scope": [
"609b9e31506cf869cf3eaf41"
]
},
"5a788031c585673f2b5c1c79": { "5a788031c585673f2b5c1c79": {
"mod_foregrip": [ "mod_foregrip": [
"5cda9bcfd7f00c0c0b53e900", "5cda9bcfd7f00c0c0b53e900",
@@ -0,0 +1,68 @@
import { inject, injectable } from "tsyringe";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { DatabaseService } from "@spt/services/DatabaseService";
import { RandomUtil } from "@spt/utils/RandomUtil";
import { BotGeneratorHelper } from "@spt/helpers/BotGeneratorHelper";
import { ApplicationContext } from "@spt/context/ApplicationContext";
import { ContextVariableType } from "@spt/context/ContextVariableType";
import { ContainerHelper } from "@spt/helpers/ContainerHelper";
import { DurabilityLimitsHelper } from "@spt/helpers/DurabilityLimitsHelper";
import { InventoryHelper } from "@spt/helpers/InventoryHelper";
import { ItemHelper } from "@spt/helpers/ItemHelper";
import { IUpd } from "@spt/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt/models/eft/common/tables/ITemplateItem";
import { IGetRaidConfigurationRequestData } from "@spt/models/eft/match/IGetRaidConfigurationRequestData";
import { BaseClasses } from "@spt/models/enums/BaseClasses";
import { LocalisationService } from "@spt/services/LocalisationService";
import { IRandomisedResourceValues } from "@spt/models/spt/config/IBotConfig";
/** Handle profile related client events */
@injectable()
export class APBSBotGeneratorHelper extends BotGeneratorHelper
{
constructor(
@inject("PrimaryLogger") protected logger: ILogger,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("DatabaseService") protected databaseService: DatabaseService,
@inject("DurabilityLimitsHelper") protected durabilityLimitsHelper: DurabilityLimitsHelper,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("InventoryHelper") protected inventoryHelper: InventoryHelper,
@inject("ContainerHelper") protected containerHelper: ContainerHelper,
@inject("ApplicationContext") protected applicationContext: ApplicationContext,
@inject("LocalisationService") protected localisationService: LocalisationService,
@inject("ConfigServer") protected configServer: ConfigServer
)
{
super(logger,
randomUtil,
databaseService,
durabilityLimitsHelper,
itemHelper,
inventoryHelper,
containerHelper,
applicationContext,
localisationService,
configServer)
}
protected override getRandomizedResourceValue(maxResource: number, randomizationValues: IRandomisedResourceValues): number
{
if (!randomizationValues)
{
return maxResource;
}
if (this.randomUtil.getChance100(randomizationValues.chanceMaxResourcePercent))
{
return maxResource;
}
return this.randomUtil.getInt(this.randomUtil.getPercentOfValue(randomizationValues.resourcePercent, maxResource, 2),
maxResource
)
}
}
@@ -75,24 +75,6 @@ export class APBSBotLevelGenerator
return result; return result;
} }
if (!botGenerationDetails.isPmc && !botGenerationDetails.isPlayerScav && ModConfig.config.enableScavCustomLevelDeltas)
{
const expTable = this.databaseService.getGlobals().config.exp.level.exp_table;
const botLevelRange = this.apbsGetRelativeBotLevelRange(botGenerationDetails, levelDetails, expTable.length);
const min = botLevelRange.min <= 0 ? 1 : botLevelRange.min;
const max = botLevelRange.max >= 79 ? 79 : botLevelRange.max;
const level = this.randomUtil.getInt(min, max);
const exp = this.profileHelper.getExperience(level);
const tier = this.apbsTierGetter.getTierByLevel(level);
bot.Info.Tier = this.chadOrChill(tier.toString());
const result: IRandomisedBotLevelResult = {
level,
exp
};
return result;
}
const expTable = this.databaseService.getGlobals().config.exp.level.exp_table; const expTable = this.databaseService.getGlobals().config.exp.level.exp_table;
const botLevelRange = this.apbsGetRelativeBotLevelRange(botGenerationDetails, levelDetails, expTable.length); const botLevelRange = this.apbsGetRelativeBotLevelRange(botGenerationDetails, levelDetails, expTable.length);
const min = botLevelRange.min <= 0 ? 1 : botLevelRange.min; const min = botLevelRange.min <= 0 ? 1 : botLevelRange.min;
@@ -33,18 +33,18 @@ export class RaidInformation
}, },
"laboratory": "laboratory":
{ {
"LongRange": 5, "LongRange": 10,
"ShortRange": 95 "ShortRange": 90
}, },
"factory4_night": "factory4_night":
{ {
"LongRange": 1, "LongRange": 5,
"ShortRange": 99 "ShortRange": 95
}, },
"factory4_day": "factory4_day":
{ {
"LongRange": 1, "LongRange": 5,
"ShortRange": 99 "ShortRange": 95
}, },
"Interchange": "Interchange":
{ {
@@ -16,6 +16,11 @@ export class BlacklistHelper
) )
{} {}
private invalidAmmoIDs: string[] = [];
private invalidEquipmentIDs: string[] = [];
private invalidWeaponIDs: string[] = [];
private invalidAttachmentIDs: string[] = [];
public initialize(): void public initialize(): void
{ {
if (ModConfig.config.tier1AmmoBlacklist.length > 0) this.removeBlacklistedAmmo(ModConfig.config.tier1AmmoBlacklist, 1); if (ModConfig.config.tier1AmmoBlacklist.length > 0) this.removeBlacklistedAmmo(ModConfig.config.tier1AmmoBlacklist, 1);
@@ -46,6 +51,8 @@ export class BlacklistHelper
if (ModConfig.config.tier5AttachmentBlacklist.length > 0) this.removeBlacklistedAttachments(ModConfig.config.tier5AttachmentBlacklist, 5); if (ModConfig.config.tier5AttachmentBlacklist.length > 0) this.removeBlacklistedAttachments(ModConfig.config.tier5AttachmentBlacklist, 5);
if (ModConfig.config.tier6AttachmentBlacklist.length > 0) this.removeBlacklistedAttachments(ModConfig.config.tier6AttachmentBlacklist, 6); if (ModConfig.config.tier6AttachmentBlacklist.length > 0) this.removeBlacklistedAttachments(ModConfig.config.tier6AttachmentBlacklist, 6);
if (ModConfig.config.tier7AttachmentBlacklist.length > 0) this.removeBlacklistedAttachments(ModConfig.config.tier7AttachmentBlacklist, 7); if (ModConfig.config.tier7AttachmentBlacklist.length > 0) this.removeBlacklistedAttachments(ModConfig.config.tier7AttachmentBlacklist, 7);
this.validateBlacklist();
} }
private removeBlacklistedAmmo(ammoBlacklist: string[], tier: number): void private removeBlacklistedAmmo(ammoBlacklist: string[], tier: number): void
@@ -76,7 +83,7 @@ export class BlacklistHelper
} }
if (itemDetails == undefined || itemDetails._parent != "5485a8684bdc2da71d8b4567") if (itemDetails == undefined || itemDetails._parent != "5485a8684bdc2da71d8b4567")
{ {
this.apbsLogger.log(Logging.WARN, `"${ammoBlacklist[item]}" in Ammo Blacklist is either an invalid ammunition or item ID.`) if (!this.invalidAmmoIDs.includes(ammoBlacklist[item])) this.invalidAmmoIDs.push(ammoBlacklist[item])
} }
} }
} }
@@ -109,7 +116,7 @@ export class BlacklistHelper
} }
if (itemDetails == undefined) if (itemDetails == undefined)
{ {
this.apbsLogger.log(Logging.WARN, `"${equipmentBlacklist[item]}" in Equipment Blacklist is an invalid item ID.`) if (!this.invalidEquipmentIDs.includes(equipmentBlacklist[item])) this.invalidEquipmentIDs.push(equipmentBlacklist[item])
} }
} }
} }
@@ -178,7 +185,7 @@ export class BlacklistHelper
} }
if (itemDetails == undefined) if (itemDetails == undefined)
{ {
this.apbsLogger.log(Logging.WARN, `"${weaponBlacklist[item]}" in Weapon Blacklist is an invalid item ID.`) if (!this.invalidWeaponIDs.includes(weaponBlacklist[item])) this.invalidWeaponIDs.push(weaponBlacklist[item])
} }
} }
} }
@@ -219,7 +226,7 @@ export class BlacklistHelper
} }
if (itemDetails == undefined) if (itemDetails == undefined)
{ {
this.apbsLogger.log(Logging.WARN, `"${attachmentBlacklist[item]}" in Attachment Blacklist is either an invalid attachment or item ID.`) if (!this.invalidAttachmentIDs.includes(attachmentBlacklist[item])) this.invalidAttachmentIDs.push(attachmentBlacklist[item])
} }
} }
} }
@@ -233,4 +240,36 @@ export class BlacklistHelper
return undefined; return undefined;
} }
private validateBlacklist(): void
{
if (this.invalidAmmoIDs.length > 0)
{
for (const item in this.invalidAmmoIDs)
{
this.apbsLogger.log(Logging.WARN, `"${this.invalidAmmoIDs[item]}" in Ammo Blacklist is an invalid item ID.`)
}
}
if (this.invalidEquipmentIDs.length > 0)
{
for (const item in this.invalidEquipmentIDs)
{
this.apbsLogger.log(Logging.WARN, `"${this.invalidEquipmentIDs[item]}" in Equipment Blacklist is an invalid item ID.`)
}
}
if (this.invalidWeaponIDs.length > 0)
{
for (const item in this.invalidWeaponIDs)
{
this.apbsLogger.log(Logging.WARN, `"${this.invalidWeaponIDs[item]}" in Weapon Blacklist is an invalid item ID.`)
}
}
if (this.invalidAttachmentIDs.length > 0)
{
for (const item in this.invalidAttachmentIDs)
{
this.apbsLogger.log(Logging.WARN, `"${this.invalidAttachmentIDs[item]}" in Attachment Blacklist is an invalid item ID.`)
}
}
}
} }
@@ -100,27 +100,8 @@ export class ModdedImportHelper
"671d8b8c0959c721a50ca838" "671d8b8c0959c721a50ca838"
] ]
this.clothingBlacklist = [ // This is empty now because Crackbone fixed Artem - but I'm leaving this here for future use
"668bc5cd834c88e06b08b645", // All of this is Artem hands, because they are being configured as Body instead...Crackboooonnneee!! this.clothingBlacklist = []
"668bc5cd834c88e06b08b64a",
"668bc5cd834c88e06b08b64d",
"668bc5cd834c88e06b08b650",
"668bc5cd834c88e06b08b652",
"668bc5cd834c88e06b08b655",
"668bc5cd834c88e06b08b658",
"668bc5cd834c88e06b08b65b",
"668bc5cd834c88e06b08b65e",
"668bc5cd834c88e06b08b662",
"668bc5cd834c88e06b08b665",
"668bc5cd834c88e06b08b668",
"668bc5cd834c88e06b08b66b",
"668bc5cd834c88e06b08b66e",
"668bc5cd834c88e06b08b671",
"668bc5cd834c88e06b08b674",
"668bc5cd834c88e06b08b677",
"668bc5cd834c88e06b08b67a",
"668bc5cd834c88e06b08b67d"
]
} }
public tiersTable = []; public tiersTable = [];
@@ -142,14 +123,14 @@ export class ModdedImportHelper
this.apbsLogger.log(Logging.WARN, "Checking & importing Modded Weapons...Support not granted for this feature...") this.apbsLogger.log(Logging.WARN, "Checking & importing Modded Weapons...Support not granted for this feature...")
// Build the joined list for every weapon used in APBS // Build the joined list for every weapon used in APBS
const weapons: ITemplateItem = {}; const weapons = {};
vanillaItemList.equipment.LongRange.forEach(element => weapons[element] = this.getItem(element)) vanillaItemList.equipment.LongRange.forEach(element => weapons[element] = this.getItem(element))
vanillaItemList.equipment.ShortRange.forEach(element => weapons[element] = this.getItem(element)) vanillaItemList.equipment.ShortRange.forEach(element => weapons[element] = this.getItem(element))
vanillaItemList.equipment.Holster.forEach(element => weapons[element] = this.getItem(element)) vanillaItemList.equipment.Holster.forEach(element => weapons[element] = this.getItem(element))
vanillaItemList.equipment.Scabbard.forEach(element => weapons[element] = this.getItem(element)) vanillaItemList.equipment.Scabbard.forEach(element => weapons[element] = this.getItem(element))
// Push this list to the function to filter and import // Push this list to the function to filter and import
this.getModdedItems(weapons, BaseClasses.WEAPON, "Weapons"); this.getModdedItems(weapons as ITemplateItem, BaseClasses.WEAPON, "Weapons");
} }
private buildVanillaEquipmentList(): void private buildVanillaEquipmentList(): void
@@ -157,19 +138,19 @@ export class ModdedImportHelper
this.apbsLogger.log(Logging.WARN, "Checking & importing Modded Equipment...Support not granted for this feature...") this.apbsLogger.log(Logging.WARN, "Checking & importing Modded Equipment...Support not granted for this feature...")
// Build the joined list for every armour type used in APBS // Build the joined list for every armour type used in APBS
const armours: ITemplateItem = {}; const armours = {};
vanillaItemList.equipment.ArmorVest.forEach(element => armours[element] = this.getItem(element)) vanillaItemList.equipment.ArmorVest.forEach(element => armours[element] = this.getItem(element))
const headwear: ITemplateItem = {}; const headwear = {};
vanillaItemList.equipment.Headwear.forEach(element => headwear[element] = this.getItem(element)) vanillaItemList.equipment.Headwear.forEach(element => headwear[element] = this.getItem(element))
const tacticalVests: ITemplateItem = {}; const tacticalVests = {};
vanillaItemList.equipment.TacticalVest.forEach(element => tacticalVests[element] = this.getItem(element)) vanillaItemList.equipment.TacticalVest.forEach(element => tacticalVests[element] = this.getItem(element))
// Push these lists to the function to filter and import // Push these lists to the function to filter and import
this.getModdedItems(armours, BaseClasses.ARMOR, "Armours"); this.getModdedItems(armours as ITemplateItem, BaseClasses.ARMOR, "Armours");
this.getModdedItems(headwear, BaseClasses.HEADWEAR, "Helmets"); this.getModdedItems(headwear as ITemplateItem, BaseClasses.HEADWEAR, "Helmets");
this.getModdedItems(tacticalVests, BaseClasses.VEST, "Vests"); this.getModdedItems(tacticalVests as ITemplateItem, BaseClasses.VEST, "Vests");
} }
private buildVanillaClothingList(): void private buildVanillaClothingList(): void
@@ -177,15 +158,15 @@ export class ModdedImportHelper
this.apbsLogger.log(Logging.WARN, "Checking & importing Modded Clothing...Support not granted for this feature...") this.apbsLogger.log(Logging.WARN, "Checking & importing Modded Clothing...Support not granted for this feature...")
// Build the joined list for every body & feet type used in APBS // Build the joined list for every body & feet type used in APBS
const body: ICustomizationItem = {}; const body = {};
vanillaClothingList.appearance.body.forEach(element => body[element] = this.getCustomization(element)) vanillaClothingList.appearance.body.forEach(element => body[element] = this.getCustomization(element))
const feet: ICustomizationItem = {}; const feet = {};
vanillaClothingList.appearance.feet.forEach(element => feet[element] = this.getCustomization(element)) vanillaClothingList.appearance.feet.forEach(element => feet[element] = this.getCustomization(element))
// Push these lists to the function to filter and import // Push these lists to the function to filter and import
this.getModdedClothing(body, "Body"); this.getModdedClothing(body as ICustomizationItem, "Body");
this.getModdedClothing(feet, "Feet"); this.getModdedClothing(feet as ICustomizationItem, "Feet");
} }
private getModdedClothing(clothingList: ICustomizationItem, className: string): void private getModdedClothing(clothingList: ICustomizationItem, className: string): void

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